Implementation for menu bar

This commit is contained in:
dijunkun
2024-06-27 17:36:13 +08:00
parent 8076e7f662
commit ad6f2c2c70
14 changed files with 40847 additions and 132 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
* @Author: DI JUNKUN
* @Date: 2024-05-29
* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
@@ -10,38 +10,40 @@
#include <vector>
namespace localization {
static std::vector<std::string> tabbar = {u8"菜单", "Menu"};
static std::vector<std::string> menu = {u8"菜单", "Menu"};
static std::vector<std::string> local_id = {u8"本机ID", "Local ID"};
static std::vector<std::string> password = {u8"密码", "Password"};
static std::vector<std::string> max_password_len = {u8"最大6个字符",
static std::vector<std::string> local_desktop = {u8"本桌面", "Local Desktop"};
static std::vector<std::string> local_id = {u8"本机ID", "Local ID"};
static std::vector<std::string> password = {u8"密码", "Password"};
static std::vector<std::string> max_password_len = {u8"最大6个字符",
"Max 6 chars"};
static std::vector<std::string> remote_id = {u8"对端ID", "Remote ID"};
static std::vector<std::string> connect = {u8"连接", "Connect"};
static std::vector<std::string> disconnect = {u8"断开连接", "Disconnect"};
static std::vector<std::string> fullscreen = {u8" 全屏", " Fullscreen"};
static std::vector<std::string> exit_fullscreen = {u8" 退出全屏",
static std::vector<std::string> remote_desktop = {u8"控制远程桌面",
"Control Remote Desktop"};
static std::vector<std::string> remote_id = {u8"对端ID", "Remote ID"};
static std::vector<std::string> connect = {u8"连接", "Connect"};
static std::vector<std::string> disconnect = {u8"断开连接", "Disconnect"};
static std::vector<std::string> fullscreen = {u8" 全屏", " Fullscreen"};
static std::vector<std::string> exit_fullscreen = {u8" 退出全屏",
" Exit fullscreen"};
static std::vector<std::string> control_mouse = {u8" 控制", " Control"};
static std::vector<std::string> release_mouse = {u8" 释放", " Release"};
static std::vector<std::string> settings = {u8" 设置", " Settings"};
static std::vector<std::string> language = {u8"语言:", "Language:"};
static std::vector<std::string> language_zh = {u8"中文", "Chinese"};
static std::vector<std::string> language_en = {u8"英文", "English"};
static std::vector<std::string> video_quality = {u8"视频质量:",
static std::vector<std::string> control_mouse = {u8" 控制", " Control"};
static std::vector<std::string> release_mouse = {u8" 释放", " Release"};
static std::vector<std::string> settings = {u8" 设置", " Settings"};
static std::vector<std::string> language = {u8"语言:", "Language:"};
static std::vector<std::string> language_zh = {u8"中文", "Chinese"};
static std::vector<std::string> language_en = {u8"英文", "English"};
static std::vector<std::string> video_quality = {u8"视频质量:",
"Video Quality:"};
static std::vector<std::string> video_quality_high = {u8"", "High"};
static std::vector<std::string> video_quality_medium = {u8"", "Medium"};
static std::vector<std::string> video_quality_low = {u8"", "Low"};
static std::vector<std::string> video_encode_format = {u8"视频编码格式:",
static std::vector<std::string> video_quality_high = {u8"", "High"};
static std::vector<std::string> video_quality_medium = {u8"", "Medium"};
static std::vector<std::string> video_quality_low = {u8"", "Low"};
static std::vector<std::string> video_encode_format = {u8"视频编码格式:",
"Video Encode Format:"};
static std::vector<std::string> av1 = {u8"AV1", "AV1"};
static std::vector<std::string> h264 = {u8"H.264", "H.264"};
static std::vector<std::string> enable_hardware_video_codec = {
u8"启用硬件编解码器:", "Enable Hardware Video Codec:"};
u8"启用硬件编解码器:", "Enable Hardware Video Codec:"};
static std::vector<std::string> ok = {u8"确认", "OK"};
static std::vector<std::string> cancel = {u8"取消", "Cancel"};
static std::vector<std::string> ok = {u8"确认", "OK"};
static std::vector<std::string> cancel = {u8"取消", "Cancel"};
} // namespace localization