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[feat] remember remote display resolutions across connections
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@@ -223,6 +223,8 @@ struct RemoteAction {
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// Optional host information extension, also returned with resolution status.
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std::vector<DisplayResolutionInfo> display_resolutions;
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DisplayResolutionChange resolution_change;
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// Controller preferences sent with its initial host information.
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std::vector<DisplayResolutionPreference> preferred_display_resolutions;
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std::string to_json() const;
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bool from_json(const std::string& json_string);
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