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https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
[feat] use self-draw icon for title bar
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@@ -14,6 +14,7 @@ int Render::TitleBar() {
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ImGuiChildFlags_Border,
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ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoDecoration |
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ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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if (ImGui::BeginMenuBar()) {
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ImGui::SetCursorPosX(main_window_width_ - (streaming_
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@@ -23,7 +24,10 @@ int Render::TitleBar() {
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ImGui::PushStyleColor(ImGuiCol_HeaderActive,
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ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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if (!streaming_) {
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if (ImGui::BeginMenu(ICON_FA_BARS)) {
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float bar_pos_x = ImGui::GetCursorPosX() + 7;
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float bar_pos_y = ImGui::GetCursorPosY() + 15;
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std::string menu_button = " "; // ICON_FA_BARS;
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if (ImGui::BeginMenu(menu_button.c_str())) {
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ImGui::SetWindowFontScale(0.5f);
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if (ImGui::MenuItem(
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localization::settings[localization_language_index_].c_str())) {
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@@ -36,6 +40,15 @@ int Render::TitleBar() {
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ImGui::SetWindowFontScale(1.0f);
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ImGui::EndMenu();
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}
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draw_list->AddLine(ImVec2(bar_pos_x, bar_pos_y - 6),
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ImVec2(bar_pos_x + 12, bar_pos_y - 6),
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IM_COL32(0, 0, 0, 255));
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draw_list->AddLine(ImVec2(bar_pos_x, bar_pos_y),
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ImVec2(bar_pos_x + 12, bar_pos_y),
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IM_COL32(0, 0, 0, 255));
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draw_list->AddLine(ImVec2(bar_pos_x, bar_pos_y + 6),
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ImVec2(bar_pos_x + 12, bar_pos_y + 6),
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IM_COL32(0, 0, 0, 255));
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ImGui::PopStyleColor(2);
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{
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@@ -51,11 +64,17 @@ int Render::TitleBar() {
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0, 0, 0, 0.1f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive,
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ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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std::string window_minimize_button = ICON_FA_MINUS;
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float minimize_pos_x = ImGui::GetCursorPosX() + 12;
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float minimize_pos_y = ImGui::GetCursorPosY() + 15;
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std::string window_minimize_button = "##minimize"; // ICON_FA_MINUS;
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if (ImGui::Button(window_minimize_button.c_str(),
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ImVec2(BUTTON_PADDING, 30))) {
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SDL_MinimizeWindow(main_window_);
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}
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draw_list->AddLine(ImVec2(minimize_pos_x, minimize_pos_y),
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ImVec2(minimize_pos_x + 12, minimize_pos_y),
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IM_COL32(0, 0, 0, 255));
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ImGui::PopStyleColor(2);
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if (streaming_) {
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@@ -65,19 +84,39 @@ int Render::TitleBar() {
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ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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if (window_maximized_) {
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std::string window_restore_button = ICON_FA_WINDOW_RESTORE;
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float pos_x_top = ImGui::GetCursorPosX() + 11;
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float pos_y_top = ImGui::GetCursorPosY() + 11;
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float pos_x_bottom = ImGui::GetCursorPosX() + 13;
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float pos_y_bottom = ImGui::GetCursorPosY() + 9;
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std::string window_restore_button =
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"##restore"; // ICON_FA_WINDOW_RESTORE;
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if (ImGui::Button(window_restore_button.c_str(),
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ImVec2(BUTTON_PADDING, 30))) {
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SDL_RestoreWindow(main_window_);
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window_maximized_ = !window_maximized_;
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}
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draw_list->AddRect(ImVec2(pos_x_top, pos_y_top),
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ImVec2(pos_x_top + 12, pos_y_top + 12),
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IM_COL32(0, 0, 0, 255));
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draw_list->AddRect(ImVec2(pos_x_bottom, pos_y_bottom),
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ImVec2(pos_x_bottom + 12, pos_y_bottom + 12),
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IM_COL32(0, 0, 0, 255));
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draw_list->AddRectFilled(ImVec2(pos_x_top + 1, pos_y_top + 1),
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ImVec2(pos_x_top + 11, pos_y_top + 11),
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IM_COL32(255, 255, 255, 255));
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} else {
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std::string window_maximize_button = ICON_FA_SQUARE_FULL;
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float maximize_pos_x = ImGui::GetCursorPosX() + 12;
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float maximize_pos_y = ImGui::GetCursorPosY() + 10;
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std::string window_maximize_button =
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"##maximize"; // ICON_FA_SQUARE_FULL;
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if (ImGui::Button(window_maximize_button.c_str(),
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ImVec2(BUTTON_PADDING, 30))) {
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SDL_MaximizeWindow(main_window_);
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window_maximized_ = !window_maximized_;
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}
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draw_list->AddRect(ImVec2(maximize_pos_x, maximize_pos_y),
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ImVec2(maximize_pos_x + 12, maximize_pos_y + 12),
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IM_COL32(0, 0, 0, 255));
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}
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ImGui::PopStyleColor(2);
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}
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@@ -85,12 +124,27 @@ int Render::TitleBar() {
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ImGui::SetCursorPosX(main_window_width_ - BUTTON_PADDING);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 0, 0, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.0f, 0, 0, 0.5f));
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std::string close_button = ICON_FA_XMARK;
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float xmark_pos_x = ImGui::GetCursorPosX() + 18;
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float xmark_pos_y = ImGui::GetCursorPosY() + 16;
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float xmark_size = 12.0f;
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std::string close_button = "##xmark"; // ICON_FA_XMARK;
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if (ImGui::Button(close_button.c_str(), ImVec2(BUTTON_PADDING, 30))) {
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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draw_list->AddLine(ImVec2(xmark_pos_x - xmark_size / 2 - 0.25f,
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xmark_pos_y - xmark_size / 2 + 0.75f),
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ImVec2(xmark_pos_x + xmark_size / 2 - 1.5f,
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xmark_pos_y + xmark_size / 2 - 0.5f),
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IM_COL32(0, 0, 0, 255));
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draw_list->AddLine(ImVec2(xmark_pos_x + xmark_size / 2 - 1.75f,
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xmark_pos_y - xmark_size / 2 + 0.75f),
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ImVec2(xmark_pos_x - xmark_size / 2,
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xmark_pos_y + xmark_size / 2 - 1.0f),
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IM_COL32(0, 0, 0, 255));
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ImGui::PopStyleColor(2);
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ImGui::PopStyleColor(1);
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