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https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 20:25:34 +08:00
[feat] use self-draw icon for title bar
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@@ -13,41 +13,36 @@ int Render::ControlBar() {
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ImGui::SetCursorPosX(is_control_bar_in_left_ ? (control_window_width_ + 5)
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: 53);
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// Mouse control
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std::string mouse = ICON_FA_COMPUTER_MOUSE;
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std::string mouse =
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mouse_control_button_pressed_ ? ICON_FA_HAND_BACK_FIST : ICON_FA_HAND;
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if (ImGui::Button(mouse.c_str(), ImVec2(25, 25))) {
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if (mouse_control_button_label_ ==
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localization::control_mouse[localization_language_index_] &&
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connection_established_) {
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mouse_control_button_pressed_ = true;
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if (connection_established_) {
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control_mouse_ = true;
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mouse_control_button_label_ =
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localization::release_mouse[localization_language_index_];
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} else {
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control_mouse_ = false;
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mouse_control_button_label_ =
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localization::control_mouse[localization_language_index_];
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}
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mouse_control_button_pressed_ = !mouse_control_button_pressed_;
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mouse_control_button_label_ =
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mouse_control_button_pressed_
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? localization::release_mouse[localization_language_index_]
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: localization::control_mouse[localization_language_index_];
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}
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ImGui::SameLine();
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// Audio capture
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std::string audio = audio_capture_button_pressed_ ? ICON_FA_VOLUME_HIGH
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: ICON_FA_VOLUME_XMARK;
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std::string audio = audio_capture_button_pressed_ ? ICON_FA_VOLUME_XMARK
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: ICON_FA_VOLUME_HIGH;
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if (ImGui::Button(audio.c_str(), ImVec2(25, 25))) {
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if (mouse_control_button_label_ ==
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localization::audio_capture[localization_language_index_] &&
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connection_established_) {
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audio_capture_button_pressed_ = true;
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if (connection_established_) {
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audio_capture_ = true;
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audio_capture_button_label_ =
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localization::mute[localization_language_index_];
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} else {
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control_mouse_ = false;
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audio_capture_button_label_ =
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localization::audio_capture[localization_language_index_];
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audio_capture_ = false;
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}
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audio_capture_button_pressed_ = !audio_capture_button_pressed_;
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audio_capture_button_label_ =
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audio_capture_button_pressed_
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? localization::audio_capture[localization_language_index_]
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: localization::mute[localization_language_index_];
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RemoteAction remote_action;
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remote_action.type = ControlType::audio_capture;
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@@ -62,6 +57,10 @@ int Render::ControlBar() {
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fullscreen_button_pressed_ ? ICON_FA_COMPRESS : ICON_FA_EXPAND;
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if (ImGui::Button(fullscreen.c_str(), ImVec2(25, 25))) {
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fullscreen_button_pressed_ = !fullscreen_button_pressed_;
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fullscreen_button_label_ =
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fullscreen_button_pressed_
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? localization::exit_fullscreen[localization_language_index_]
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: localization::fullscreen[localization_language_index_];
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if (fullscreen_button_pressed_) {
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SDL_SetWindowFullscreen(main_window_, SDL_WINDOW_FULLSCREEN_DESKTOP);
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} else {
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