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[feat] display switch supported on Windows platform
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@@ -97,6 +97,7 @@ class Render {
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std::string mouse_control_button_label_ = "Mouse Control";
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std::string audio_capture_button_label_ = "Audio Capture";
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std::string remote_host_name_ = "";
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std::vector<std::string> display_names_;
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SDL_Texture *stream_texture_ = nullptr;
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SDL_Rect stream_render_rect_;
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SDL_Rect stream_render_rect_last_;
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@@ -389,6 +390,7 @@ class Render {
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DeviceControllerFactory *device_controller_factory_ = nullptr;
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MouseController *mouse_controller_ = nullptr;
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KeyboardCapturer *keyboard_capturer_ = nullptr;
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std::vector<ScreenCapturer::DisplayInfo> display_info_list_;
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uint64_t last_frame_time_;
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char client_id_[10] = "";
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char client_id_display_[12] = "";
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