[fix] fix window rounding inconsistency under different DPI scales

This commit is contained in:
dijunkun
2026-03-02 10:38:06 +08:00
parent 9a5553a636
commit a605c95e5a
15 changed files with 34 additions and 30 deletions
+2 -2
View File
@@ -15,10 +15,10 @@ bool Render::ConnectionStatusWindow(
ImGui::SetNextWindowSize(
ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, window_rounding_ * 0.5f);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, window_rounding_);
ImGui::Begin("ConnectionStatusWindow", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |