[fix] fix window rounding inconsistency under different DPI scales

This commit is contained in:
dijunkun
2026-03-02 10:38:06 +08:00
parent 9a5553a636
commit a605c95e5a
15 changed files with 34 additions and 30 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ int Render::RemoteWindow() {
ImGui::SetNextWindowPos(
ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * TITLE_BAR_HEIGHT),
ImGuiCond_Always);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, window_rounding_ * 0.5f);
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
ImGui::BeginChild("RemoteDesktopWindow",