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[fix] fix window rounding inconsistency under different DPI scales
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@@ -18,7 +18,7 @@ int Render::RemoteWindow() {
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ImGui::SetNextWindowPos(
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ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * TITLE_BAR_HEIGHT),
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ImGuiCond_Always);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, window_rounding_ * 0.5f);
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0));
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ImGui::BeginChild("RemoteDesktopWindow",
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