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[fix] fix window rounding inconsistency under different DPI scales
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@@ -292,10 +292,10 @@ int Render::ConfirmDeleteConnection() {
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ImGui::SetNextWindowSize(
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ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, window_rounding_ * 0.5f);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, window_rounding_);
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ImGui::Begin("ConfirmDeleteConnectionWindow", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
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@@ -346,10 +346,10 @@ int Render::OfflineWarningWindow() {
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ImGui::SetNextWindowSize(
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ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, window_rounding_ * 0.5f);
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 6.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, window_rounding_);
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ImGui::Begin("OfflineWarningWindow", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
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