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[fix] remove SDL3 input audio stream recording
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@@ -348,7 +348,6 @@ class Render {
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std::string focused_remote_id_ = "";
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bool need_to_send_host_info_ = false;
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SDL_Event last_mouse_event;
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SDL_AudioStream *input_stream_;
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SDL_AudioStream *output_stream_;
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uint32_t STREAM_REFRESH_EVENT = 0;
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