mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
[fix] fix all unused variables and type conversions on MacOSX
This commit is contained in:
@@ -3,12 +3,12 @@
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#include "rd_log.h"
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#include "render.h"
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int CountDigits(uint64_t number) {
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int CountDigits(int number) {
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if (number == 0) return 1;
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return (int)std::floor(std::log10(std::abs((int)number))) + 1;
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return (int)std::floor(std::log10(std::abs(number))) + 1;
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}
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int BitrateDisplay(uint64_t bitrate) {
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int BitrateDisplay(int bitrate) {
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int num_of_digits = CountDigits(bitrate);
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if (num_of_digits <= 3) {
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ImGui::Text("%d bps", bitrate);
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@@ -219,35 +219,35 @@ int Render::NetTrafficStats() {
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ImGui::Text("%s",
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localization::video[localization_language_index_].c_str());
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.video_in);
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BitrateDisplay((int)net_traffic_stats_.video_in);
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.video_out);
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BitrateDisplay((int)net_traffic_stats_.video_out);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%s",
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localization::audio[localization_language_index_].c_str());
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.audio_in);
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BitrateDisplay((int)net_traffic_stats_.audio_in);
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.audio_out);
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BitrateDisplay((int)net_traffic_stats_.audio_out);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%s", localization::data[localization_language_index_].c_str());
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.data_in);
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BitrateDisplay((int)net_traffic_stats_.data_in);
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.data_out);
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BitrateDisplay((int)net_traffic_stats_.data_out);
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%s",
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localization::total[localization_language_index_].c_str());
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.total_in);
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BitrateDisplay((int)net_traffic_stats_.total_in);
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ImGui::TableNextColumn();
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BitrateDisplay(net_traffic_stats_.total_out);
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BitrateDisplay((int)net_traffic_stats_.total_out);
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ImGui::EndTable();
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}
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@@ -47,7 +47,7 @@ int Render::ControlWindow() {
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}
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if (reset_control_bar_pos_) {
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float new_control_window_pos_x, new_control_window_pos_y, new_cursor_pos_x,
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int new_control_window_pos_x, new_control_window_pos_y, new_cursor_pos_x,
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new_cursor_pos_y;
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// set control window pos
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@@ -94,8 +94,7 @@ int Render::ControlWindow() {
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if (0 != mouse_diff_control_bar_pos_x_ &&
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0 != mouse_diff_control_bar_pos_y_) {
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SDL_WarpMouseInWindow(stream_window_, (int)new_cursor_pos_x,
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(int)new_cursor_pos_y);
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SDL_WarpMouseInWindow(stream_window_, new_cursor_pos_x, new_cursor_pos_y);
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}
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reset_control_bar_pos_ = false;
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} else if (!reset_control_bar_pos_ &&
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@@ -196,7 +195,7 @@ int Render::ControlWindow() {
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ImGui::PopStyleVar();
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control_winodw_pos_ = ImGui::GetWindowPos();
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SDL_GetMouseState(&(int)mouse_pos_x_, &(int)mouse_pos_y_);
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SDL_GetMouseState(&mouse_pos_x_, &mouse_pos_y_);
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mouse_diff_control_bar_pos_x_ = mouse_pos_x_ - control_winodw_pos_.x;
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mouse_diff_control_bar_pos_y_ = mouse_pos_y_ - control_winodw_pos_.y;
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@@ -453,8 +453,9 @@ int Render::CreateMainWindow() {
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ImGui::SetCurrentContext(main_ctx_);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(
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SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS | SDL_WINDOW_HIDDEN);
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS |
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SDL_WINDOW_HIDDEN);
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main_window_ =
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SDL_CreateWindow("Remote Desk", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, (int)main_window_width_default_,
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@@ -903,8 +904,8 @@ int Render::Run() {
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window_maximized_ = false;
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} else if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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reset_control_bar_pos_ = true;
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SDL_GetWindowSize(stream_window_, &((int)stream_window_width_),
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&((int)stream_window_height_));
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SDL_GetWindowSize(stream_window_, (int*)&stream_window_width_,
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(int*)&stream_window_height_);
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float video_ratio = (float)video_width_ / (float)video_height_;
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float video_ratio_reverse = (float)video_height_ / (float)video_width_;
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@@ -215,12 +215,12 @@ class Render {
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float control_bar_pos_x_ = 0;
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float control_bar_pos_y_ = 30;
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float mouse_diff_control_bar_pos_x_ = 0;
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float mouse_diff_control_bar_pos_y_ = 0;
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float mouse_pos_x_ = 0;
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float mouse_pos_y_ = 0;
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float mouse_pos_x_last_ = 0;
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float mouse_pos_y_last_ = 0;
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int mouse_diff_control_bar_pos_x_ = 0;
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int mouse_diff_control_bar_pos_y_ = 0;
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int mouse_pos_x_ = 0;
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int mouse_pos_y_ = 0;
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int mouse_pos_x_last_ = 0;
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int mouse_pos_y_last_ = 0;
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int main_window_width_real_ = 720;
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int main_window_height_real_ = 540;
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