[feat] add daemon support with automatic restart on crash

This commit is contained in:
dijunkun
2025-11-19 22:09:51 +08:00
parent 4dd3c3e073
commit 97ab9bfca5
11 changed files with 549 additions and 7 deletions

View File

@@ -6,12 +6,61 @@
#endif
#endif
#include "rd_log.h"
#include <cstring>
#include <memory>
#include <string>
#include "config_center.h"
#include "daemon.h"
#include "path_manager.h"
#include "render.h"
int main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[]) {
int main(int argc, char* argv[]) {
// check if running as child process
bool is_child = false;
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--child") == 0) {
is_child = true;
break;
}
}
if (is_child) {
// child process: run render directly
crossdesk::Render render;
render.Run();
return 0;
}
bool enable_daemon = false;
auto path_manager = std::make_unique<crossdesk::PathManager>("CrossDesk");
if (path_manager) {
std::string cert_path =
(path_manager->GetCertPath() / "crossdesk.cn_root.crt").string();
std::string cache_path = path_manager->GetCachePath().string();
crossdesk::ConfigCenter config_center(cache_path + "/config.ini",
cert_path);
enable_daemon = config_center.IsEnableDaemon();
}
if (enable_daemon) {
// start daemon with restart monitoring
Daemon daemon("CrossDesk");
// define main loop function: run render and stop daemon on normal exit
Daemon::MainLoopFunc main_loop = [&daemon]() {
crossdesk::Render render;
render.Run();
daemon.stop();
};
// start daemon and return result
bool success = daemon.start(main_loop);
return success ? 0 : 1;
}
// run without daemon: direct execution
crossdesk::Render render;
render.Run();
return 0;
}