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https://github.com/kunkundi/crossdesk.git
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Use factory method to create mouse controller on MacOS
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49
src/device_controller/mouse/mac/mouse_controller.cpp
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49
src/device_controller/mouse/mac/mouse_controller.cpp
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#include "mouse_controller.h"
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#include <ApplicationServices/ApplicationServices.h>
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#include "log.h"
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MouseController::MouseController() {}
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MouseController::~MouseController() {}
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int MouseController::Init(int screen_width, int screen_height) {
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screen_width_ = screen_width;
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screen_height_ = screen_height;
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return 0;
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}
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int MouseController::Destroy() { return 0; }
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int MouseController::SendCommand(RemoteAction remote_action) {
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int mouse_pos_x = remote_action.m.x * screen_width_ / 1280;
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int mouse_pos_y = remote_action.m.y * screen_height_ / 720;
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if (remote_action.type == ControlType::mouse) {
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CGEventRef mouse_event;
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CGEventType mouse_type;
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if (remote_action.m.flag == MouseFlag::left_down) {
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mouse_type = kCGEventLeftMouseDown;
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} else if (remote_action.m.flag == MouseFlag::left_up) {
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mouse_type = kCGEventLeftMouseUp;
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} else if (remote_action.m.flag == MouseFlag::right_down) {
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mouse_type = kCGEventRightMouseDown;
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} else if (remote_action.m.flag == MouseFlag::right_up) {
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mouse_type = kCGEventRightMouseUp;
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} else {
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mouse_type = kCGEventMouseMoved;
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}
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mouse_event = CGEventCreateMouseEvent(NULL, mouse_type,
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CGPointMake(mouse_pos_x, mouse_pos_y),
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kCGMouseButtonLeft);
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CGEventPost(kCGHIDEventTap, mouse_event);
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CFRelease(mouse_event);
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}
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return 0;
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}
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