Use factory method to create mouse controller on MacOS

This commit is contained in:
dijunkun
2023-12-14 17:02:43 +08:00
parent 3ab0e0136e
commit 95ef8fe8b9
4 changed files with 94 additions and 161 deletions

View File

@@ -0,0 +1,49 @@
#include "mouse_controller.h"
#include <ApplicationServices/ApplicationServices.h>
#include "log.h"
MouseController::MouseController() {}
MouseController::~MouseController() {}
int MouseController::Init(int screen_width, int screen_height) {
screen_width_ = screen_width;
screen_height_ = screen_height;
return 0;
}
int MouseController::Destroy() { return 0; }
int MouseController::SendCommand(RemoteAction remote_action) {
int mouse_pos_x = remote_action.m.x * screen_width_ / 1280;
int mouse_pos_y = remote_action.m.y * screen_height_ / 720;
if (remote_action.type == ControlType::mouse) {
CGEventRef mouse_event;
CGEventType mouse_type;
if (remote_action.m.flag == MouseFlag::left_down) {
mouse_type = kCGEventLeftMouseDown;
} else if (remote_action.m.flag == MouseFlag::left_up) {
mouse_type = kCGEventLeftMouseUp;
} else if (remote_action.m.flag == MouseFlag::right_down) {
mouse_type = kCGEventRightMouseDown;
} else if (remote_action.m.flag == MouseFlag::right_up) {
mouse_type = kCGEventRightMouseUp;
} else {
mouse_type = kCGEventMouseMoved;
}
mouse_event = CGEventCreateMouseEvent(NULL, mouse_type,
CGPointMake(mouse_pos_x, mouse_pos_y),
kCGMouseButtonLeft);
CGEventPost(kCGHIDEventTap, mouse_event);
CFRelease(mouse_event);
}
return 0;
}