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synced 2025-10-27 04:35:34 +08:00
Add signal and p2p connection status windows
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@@ -149,14 +149,19 @@ void Render::OnSignalStatusCb(SignalStatus status, void *user_data) {
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render->signal_status_ = status;
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if (SignalStatus::SignalConnecting == status) {
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render->signal_status_str_ = "SignalConnecting";
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalConnected == status) {
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render->signal_status_str_ = "SignalConnected";
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render->signal_connected_ = true;
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} else if (SignalStatus::SignalFailed == status) {
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render->signal_status_str_ = "SignalFailed";
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalClosed == status) {
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render->signal_status_str_ = "SignalClosed";
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render->signal_connected_ = false;
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} else if (SignalStatus::SignalReconnecting == status) {
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render->signal_status_str_ = "SignalReconnecting";
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render->signal_connected_ = false;
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}
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}
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@@ -169,6 +174,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
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render->connection_status_str_ = "Connected";
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render->connection_established_ = true;
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render->streaming_ = true;
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// render->connect_button_pressed_ = false;
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SDL_SetWindowSize(render->main_window_, render->stream_window_width_,
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render->stream_window_height_);
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SDL_SetWindowPosition(render->main_window_, SDL_WINDOWPOS_CENTERED,
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@@ -196,7 +202,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
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} else if (ConnectionStatus::IncorrectPassword == status) {
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render->connection_status_str_ = "Incorrect password";
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if (render->connect_button_pressed_) {
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render->connect_button_pressed_ = false;
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// render->connect_button_pressed_ = false;
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render->connection_established_ = false;
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render->connect_button_label_ =
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render->connect_button_pressed_
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@@ -206,7 +212,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
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} else if (ConnectionStatus::NoSuchTransmissionId == status) {
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render->connection_status_str_ = "No such transmission id";
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if (render->connect_button_pressed_) {
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render->connect_button_pressed_ = false;
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// render->connect_button_pressed_ = false;
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render->connection_established_ = false;
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render->connect_button_label_ =
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render->connect_button_pressed_
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