Add signal and p2p connection status windows

This commit is contained in:
dijunkun
2024-07-02 17:29:39 +08:00
parent af32e25149
commit 95ad605b36
13 changed files with 1406 additions and 1134 deletions

View File

@@ -149,14 +149,19 @@ void Render::OnSignalStatusCb(SignalStatus status, void *user_data) {
render->signal_status_ = status;
if (SignalStatus::SignalConnecting == status) {
render->signal_status_str_ = "SignalConnecting";
render->signal_connected_ = false;
} else if (SignalStatus::SignalConnected == status) {
render->signal_status_str_ = "SignalConnected";
render->signal_connected_ = true;
} else if (SignalStatus::SignalFailed == status) {
render->signal_status_str_ = "SignalFailed";
render->signal_connected_ = false;
} else if (SignalStatus::SignalClosed == status) {
render->signal_status_str_ = "SignalClosed";
render->signal_connected_ = false;
} else if (SignalStatus::SignalReconnecting == status) {
render->signal_status_str_ = "SignalReconnecting";
render->signal_connected_ = false;
}
}
@@ -169,6 +174,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
render->connection_status_str_ = "Connected";
render->connection_established_ = true;
render->streaming_ = true;
// render->connect_button_pressed_ = false;
SDL_SetWindowSize(render->main_window_, render->stream_window_width_,
render->stream_window_height_);
SDL_SetWindowPosition(render->main_window_, SDL_WINDOWPOS_CENTERED,
@@ -196,7 +202,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
} else if (ConnectionStatus::IncorrectPassword == status) {
render->connection_status_str_ = "Incorrect password";
if (render->connect_button_pressed_) {
render->connect_button_pressed_ = false;
// render->connect_button_pressed_ = false;
render->connection_established_ = false;
render->connect_button_label_ =
render->connect_button_pressed_
@@ -206,7 +212,7 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, void *user_data) {
} else if (ConnectionStatus::NoSuchTransmissionId == status) {
render->connection_status_str_ = "No such transmission id";
if (render->connect_button_pressed_) {
render->connect_button_pressed_ = false;
// render->connect_button_pressed_ = false;
render->connection_established_ = false;
render->connect_button_label_ =
render->connect_button_pressed_