[feat] add online status indicators for recent connections

This commit is contained in:
dijunkun
2026-02-28 17:06:44 +08:00
parent 11b5f87841
commit 9223bf9d2d
7 changed files with 2295 additions and 2085 deletions
+8
View File
@@ -25,6 +25,7 @@
#include "IconsFontAwesome6.h"
#include "config_center.h"
#include "device_controller_factory.h"
#include "device_presence.h"
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include "imgui_impl_sdlrenderer3.h"
@@ -192,6 +193,7 @@ class Render {
void UpdateLabels();
void UpdateInteractions();
void HandleRecentConnections();
void HandleConnectionStatusChange();
void HandleStreamWindow();
void HandleServerWindow();
void Cleanup();
@@ -286,6 +288,9 @@ class Render {
static void OnSignalStatusCb(SignalStatus status, const char* user_id,
size_t user_id_size, void* user_data);
static void OnSignalMessageCb(const char* message, size_t size,
void* user_data);
static void OnConnectionStatusCb(ConnectionStatus status, const char* user_id,
size_t user_id_size, void* user_data);
@@ -402,9 +407,12 @@ class Render {
// recent connections
std::vector<std::pair<std::string, Thumbnail::RecentConnection>>
recent_connections_;
std::vector<std::string> recent_connection_ids_;
int recent_connection_image_width_ = 160;
int recent_connection_image_height_ = 90;
uint32_t recent_connection_image_save_time_ = 0;
DevicePresence device_presence_;
bool need_to_send_recent_connections_ = true;
// main window render
SDL_Window* main_window_ = nullptr;