[fix] fix function keys release handling issue

This commit is contained in:
dijunkun
2025-09-02 18:58:54 +08:00
parent b8369c4f0a
commit 91ab21c5f2
2 changed files with 33 additions and 0 deletions

View File

@@ -123,12 +123,44 @@ int KeyboardCapturer::Unhook() {
return 0;
}
inline bool IsFunctionKey(int key_code) {
switch (key_code) {
case 0x7A:
case 0x78:
case 0x63:
case 0x76:
case 0x60:
case 0x61:
case 0x62:
case 0x64:
case 0x65:
case 0x6D:
case 0x67:
case 0x6F:
return true;
default:
return false;
}
}
int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
if (vkCodeToCGKeyCode.find(key_code) != vkCodeToCGKeyCode.end()) {
CGKeyCode cg_key_code = vkCodeToCGKeyCode[key_code];
CGEventRef event = CGEventCreateKeyboardEvent(NULL, cg_key_code, is_down);
CGEventRef clearFlags =
CGEventCreateKeyboardEvent(NULL, (CGKeyCode)0, true);
CGEventSetFlags(clearFlags, 0);
CGEventPost(kCGHIDEventTap, event);
CFRelease(event);
// F1-F12 keys often require the FN key to be pressed on Mac keyboards, so
// we simulate the FN key release when an F1-F12 key is released.
if (IsFunctionKey(cg_key_code) && !is_down) {
CGEventRef fn_release_event =
CGEventCreateKeyboardEvent(NULL, fn_key_code_, false);
CGEventPost(kCGHIDEventTap, fn_release_event);
CFRelease(fn_release_event);
}
}
return 0;

View File

@@ -31,6 +31,7 @@ class KeyboardCapturer : public DeviceController {
bool control_flag_ = false;
bool option_flag_ = false;
bool command_flag_ = false;
int fn_key_code_ = 0x3F;
};
#endif