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[fix] fix render stream blurry problem
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@@ -313,7 +313,11 @@ int Render::Run() {
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return -1;
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return -1;
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}
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}
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// Create main window with SDL_Renderer graphics context
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// use linear filtering to render textures otherwise the graphics will be
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// blurry
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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// create main window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags =
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS);
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(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS);
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main_window_ = SDL_CreateWindow(
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main_window_ = SDL_CreateWindow(
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2
thirdparty/projectx
vendored
2
thirdparty/projectx
vendored
Submodule thirdparty/projectx updated: a8333c622b...bbd05bcb8d
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