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[refactor] reorganize platform and wire sources
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/*
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* @Author: DI JUNKUN
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* @Date: 2024-07-22
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* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _SPEAKER_CAPTURER_H_
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#define _SPEAKER_CAPTURER_H_
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#include <functional>
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namespace crossdesk {
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class SpeakerCapturer {
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public:
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typedef std::function<void(unsigned char*, size_t, const char*)>
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speaker_data_cb;
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public:
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virtual ~SpeakerCapturer() {}
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public:
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virtual int Init(speaker_data_cb cb) = 0;
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virtual int Destroy() = 0;
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virtual int Start() = 0;
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virtual int Stop() = 0;
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};
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} // namespace crossdesk
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#endif
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@@ -0,0 +1,22 @@
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/*
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* @Author: DI JUNKUN
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* @Date: 2024-07-22
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* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _SPEAKER_CAPTURER_FACTORY_H_
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#define _SPEAKER_CAPTURER_FACTORY_H_
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#include "speaker_capturer.h"
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namespace crossdesk {
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class SpeakerCapturerFactory {
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public:
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virtual ~SpeakerCapturerFactory() {}
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public:
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SpeakerCapturer* Create();
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};
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} // namespace crossdesk
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#endif
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