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[refactor] reorganize platform and wire sources
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@@ -0,0 +1,74 @@
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#include "platform/autostart_backend.h"
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#include <limits.h>
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#include <mach-o/dyld.h>
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#include <cstdlib>
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#include <filesystem>
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#include <fstream>
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namespace crossdesk::platform {
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namespace {
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std::filesystem::path AutostartPath(const std::string& app_name) {
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const char* home = std::getenv("HOME");
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if (!home || !home[0]) return {};
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return std::filesystem::path(home) / "Library" / "LaunchAgents" /
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(app_name + ".plist");
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}
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} // namespace
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std::string GetAutostartExecutablePath() {
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char path[PATH_MAX] = {};
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uint32_t size = sizeof(path);
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if (_NSGetExecutablePath(path, &size) != 0) return {};
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char resolved[PATH_MAX] = {};
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return realpath(path, resolved) ? std::string(resolved) : std::string(path);
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}
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bool EnableAutostart(const std::string& app_name,
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const std::string& executable_path) {
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const std::filesystem::path path = AutostartPath(app_name);
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if (path.empty()) return false;
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std::error_code error;
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std::filesystem::create_directories(path.parent_path(), error);
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if (error) return false;
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std::ofstream file(path);
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if (!file.is_open()) return false;
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file << R"(<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
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"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>Label</key>
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<string>)"
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<< app_name << R"(</string>
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<key>ProgramArguments</key>
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<array>
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<string>)"
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<< executable_path << R"(</string>
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</array>
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<key>RunAtLoad</key>
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<true/>
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</dict>
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</plist>)";
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file.close();
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return file.good();
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}
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bool DisableAutostart(const std::string& app_name) {
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const std::filesystem::path path = AutostartPath(app_name);
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if (path.empty()) return false;
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std::error_code error;
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return std::filesystem::remove(path, error) && !error;
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}
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bool IsAutostartEnabled(const std::string& app_name) {
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const std::filesystem::path path = AutostartPath(app_name);
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return !path.empty() && std::filesystem::is_regular_file(path);
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}
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} // namespace crossdesk::platform
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