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[refactor] reorganize platform and wire sources
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#include "platform/path_backend.h"
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#include <limits.h>
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#include <unistd.h>
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#include <cstdlib>
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#include <vector>
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namespace crossdesk::platform {
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namespace {
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std::filesystem::path Home() {
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const char* value = std::getenv("HOME");
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return value ? std::filesystem::path(value) : std::filesystem::path();
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}
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std::filesystem::path EnvOrDefault(const char* name,
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const std::filesystem::path& fallback) {
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const char* value = std::getenv(name);
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return value ? std::filesystem::path(value) : fallback;
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}
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} // namespace
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std::filesystem::path GetExecutableDirectory() {
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std::vector<char> buffer(PATH_MAX);
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while (true) {
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const ssize_t length =
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readlink("/proc/self/exe", buffer.data(), buffer.size() - 1);
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if (length <= 0) return {};
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if (static_cast<size_t>(length) < buffer.size() - 1) {
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buffer[static_cast<size_t>(length)] = '\0';
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return std::filesystem::path(buffer.data()).parent_path();
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}
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buffer.resize(buffer.size() * 2);
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}
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}
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std::filesystem::path GetConfigPath(const std::string& app_name) {
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return EnvOrDefault("XDG_CONFIG_HOME", Home() / ".config") / app_name;
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}
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std::filesystem::path GetCachePath(const std::string& app_name) {
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return EnvOrDefault("XDG_CACHE_HOME", Home() / ".cache") / app_name;
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}
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std::filesystem::path GetLogPath(const std::string& app_name) {
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return GetCachePath(app_name) / "logs";
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}
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} // namespace crossdesk::platform
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