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[refactor] reorganize platform and wire sources
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-06-23
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _LINUX_TRAY_H_
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#define _LINUX_TRAY_H_
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#if defined(__linux__) && !defined(__APPLE__)
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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struct SDL_Window;
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namespace crossdesk {
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struct LinuxTrayImpl;
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class LinuxTray {
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public:
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LinuxTray(::SDL_Window* app_window, const std::string& tooltip,
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int language_index, uint32_t exit_event_type);
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LinuxTray(std::function<void()> show_window,
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std::function<void()> hide_window,
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std::function<void()> open_settings,
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std::function<void()> exit_app,
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const std::string& tooltip, int language_index);
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~LinuxTray();
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bool MinimizeToTray();
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void RemoveTrayIcon();
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void ProcessEvents();
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private:
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std::unique_ptr<LinuxTrayImpl> impl_;
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};
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} // namespace crossdesk
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#endif // defined(__linux__) && !defined(__APPLE__)
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#endif // _LINUX_TRAY_H_
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