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#include "platform/common/gui/opengl_video_renderer.h"
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#if !defined(_WIN32) && !defined(__linux__)
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#error "OpenGlVideoRenderer is only available on Windows and Linux"
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#endif
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#if defined(_WIN32)
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#include <windows.h>
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#elif defined(__linux__)
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#include <dlfcn.h>
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#endif
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#include <GL/gl.h>
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#include <GL/glext.h>
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#if defined(__linux__)
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#include <GL/glx.h>
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#endif
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cstring>
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#include <limits>
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#include <mutex>
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#include <string>
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#include <utility>
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#include "rd_log.h"
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namespace crossdesk {
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namespace {
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constexpr size_t kFrameSlotCount = 3;
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enum class SlotUse {
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available,
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pending,
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uploading,
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};
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struct FrameSlot {
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std::vector<unsigned char> bytes;
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int width = 0;
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int height = 0;
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std::string remote_id;
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uint64_t sequence = 0;
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SlotUse use = SlotUse::available;
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bool valid = false;
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};
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struct SharedFrameState {
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mutable std::mutex mutex;
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std::array<FrameSlot, kFrameSlotCount> slots;
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std::string selected_stream;
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uint64_t next_sequence = 1;
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};
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template <typename T> bool LoadOpenGlFunction(T *function, const char *name) {
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#if defined(_WIN32)
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PROC address = wglGetProcAddress(name);
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if (address == nullptr || address == reinterpret_cast<PROC>(1) ||
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address == reinterpret_cast<PROC>(2) ||
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address == reinterpret_cast<PROC>(3) ||
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address == reinterpret_cast<PROC>(-1)) {
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HMODULE module = GetModuleHandleW(L"opengl32.dll");
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address = module ? GetProcAddress(module, name) : nullptr;
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}
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*function = reinterpret_cast<T>(address);
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#elif defined(__linux__)
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void *address = dlsym(RTLD_DEFAULT, name);
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if (address == nullptr) {
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address = reinterpret_cast<void *>(
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glXGetProcAddressARB(reinterpret_cast<const GLubyte *>(name)));
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}
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*function = reinterpret_cast<T>(address);
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#endif
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return *function != nullptr;
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}
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struct OpenGlFunctions {
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PFNGLACTIVETEXTUREPROC active_texture = nullptr;
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PFNGLATTACHSHADERPROC attach_shader = nullptr;
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PFNGLBINDBUFFERPROC bind_buffer = nullptr;
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PFNGLBUFFERDATAPROC buffer_data = nullptr;
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PFNGLCOMPILESHADERPROC compile_shader = nullptr;
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PFNGLCREATEPROGRAMPROC create_program = nullptr;
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PFNGLCREATESHADERPROC create_shader = nullptr;
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PFNGLDELETEBUFFERSPROC delete_buffers = nullptr;
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PFNGLDELETEPROGRAMPROC delete_program = nullptr;
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PFNGLDELETESHADERPROC delete_shader = nullptr;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC disable_vertex_attrib_array = nullptr;
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PFNGLENABLEVERTEXATTRIBARRAYPROC enable_vertex_attrib_array = nullptr;
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PFNGLGENBUFFERSPROC gen_buffers = nullptr;
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PFNGLGETATTRIBLOCATIONPROC get_attrib_location = nullptr;
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PFNGLGETPROGRAMINFOLOGPROC get_program_info_log = nullptr;
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PFNGLGETPROGRAMIVPROC get_program_iv = nullptr;
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PFNGLGETSHADERINFOLOGPROC get_shader_info_log = nullptr;
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PFNGLGETSHADERIVPROC get_shader_iv = nullptr;
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PFNGLGETUNIFORMLOCATIONPROC get_uniform_location = nullptr;
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PFNGLGETVERTEXATTRIBIVPROC get_vertex_attrib_iv = nullptr;
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PFNGLGETVERTEXATTRIBPOINTERVPROC get_vertex_attrib_pointer_v = nullptr;
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PFNGLLINKPROGRAMPROC link_program = nullptr;
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PFNGLSHADERSOURCEPROC shader_source = nullptr;
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PFNGLUNIFORM1FPROC uniform_1f = nullptr;
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PFNGLUNIFORM1IPROC uniform_1i = nullptr;
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PFNGLUNIFORM2FPROC uniform_2f = nullptr;
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PFNGLUNIFORM4FPROC uniform_4f = nullptr;
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PFNGLUSEPROGRAMPROC use_program = nullptr;
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PFNGLVERTEXATTRIBPOINTERPROC vertex_attrib_pointer = nullptr;
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bool Load() {
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return LoadOpenGlFunction(&active_texture, "glActiveTexture") &&
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LoadOpenGlFunction(&attach_shader, "glAttachShader") &&
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LoadOpenGlFunction(&bind_buffer, "glBindBuffer") &&
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LoadOpenGlFunction(&buffer_data, "glBufferData") &&
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LoadOpenGlFunction(&compile_shader, "glCompileShader") &&
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LoadOpenGlFunction(&create_program, "glCreateProgram") &&
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LoadOpenGlFunction(&create_shader, "glCreateShader") &&
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LoadOpenGlFunction(&delete_buffers, "glDeleteBuffers") &&
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LoadOpenGlFunction(&delete_program, "glDeleteProgram") &&
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LoadOpenGlFunction(&delete_shader, "glDeleteShader") &&
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LoadOpenGlFunction(&disable_vertex_attrib_array,
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"glDisableVertexAttribArray") &&
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LoadOpenGlFunction(&enable_vertex_attrib_array,
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"glEnableVertexAttribArray") &&
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LoadOpenGlFunction(&gen_buffers, "glGenBuffers") &&
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LoadOpenGlFunction(&get_attrib_location, "glGetAttribLocation") &&
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LoadOpenGlFunction(&get_program_info_log, "glGetProgramInfoLog") &&
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LoadOpenGlFunction(&get_program_iv, "glGetProgramiv") &&
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LoadOpenGlFunction(&get_shader_info_log, "glGetShaderInfoLog") &&
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LoadOpenGlFunction(&get_shader_iv, "glGetShaderiv") &&
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LoadOpenGlFunction(&get_uniform_location, "glGetUniformLocation") &&
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LoadOpenGlFunction(&get_vertex_attrib_iv, "glGetVertexAttribiv") &&
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LoadOpenGlFunction(&get_vertex_attrib_pointer_v,
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"glGetVertexAttribPointerv") &&
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LoadOpenGlFunction(&link_program, "glLinkProgram") &&
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LoadOpenGlFunction(&shader_source, "glShaderSource") &&
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LoadOpenGlFunction(&uniform_1f, "glUniform1f") &&
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LoadOpenGlFunction(&uniform_1i, "glUniform1i") &&
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LoadOpenGlFunction(&uniform_2f, "glUniform2f") &&
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LoadOpenGlFunction(&uniform_4f, "glUniform4f") &&
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LoadOpenGlFunction(&use_program, "glUseProgram") &&
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LoadOpenGlFunction(&vertex_attrib_pointer, "glVertexAttribPointer");
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}
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};
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GLuint CompileShader(const OpenGlFunctions &gl, GLenum type,
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const char *source) {
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const GLuint shader = gl.create_shader(type);
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if (shader == 0) {
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return 0;
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}
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gl.shader_source(shader, 1, &source, nullptr);
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gl.compile_shader(shader);
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GLint compiled = GL_FALSE;
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gl.get_shader_iv(shader, GL_COMPILE_STATUS, &compiled);
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if (compiled == GL_TRUE) {
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return shader;
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}
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GLint log_length = 0;
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gl.get_shader_iv(shader, GL_INFO_LOG_LENGTH, &log_length);
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std::string log(static_cast<size_t>(std::max(log_length, 1)), '\0');
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GLsizei written = 0;
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gl.get_shader_info_log(shader, static_cast<GLsizei>(log.size()), &written,
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log.data());
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if (written >= 0 && static_cast<size_t>(written) < log.size()) {
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log.resize(static_cast<size_t>(written));
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}
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LOG_ERROR("OpenGL NV12 {} shader compilation failed: {}",
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type == GL_VERTEX_SHADER ? "vertex" : "fragment", log);
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gl.delete_shader(shader);
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return 0;
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}
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bool IsEnabled(GLenum capability) { return glIsEnabled(capability) == GL_TRUE; }
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void RestoreCapability(GLenum capability, bool enabled) {
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if (enabled) {
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glEnable(capability);
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} else {
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glDisable(capability);
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}
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}
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struct VertexAttribState {
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GLint enabled = GL_FALSE;
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GLint size = 4;
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GLint stride = 0;
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GLint type = GL_FLOAT;
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GLint normalized = GL_FALSE;
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GLint buffer = 0;
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void *pointer = nullptr;
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};
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VertexAttribState CaptureVertexAttrib(const OpenGlFunctions &gl, GLuint index) {
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VertexAttribState state;
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gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED,
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&state.enabled);
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gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_SIZE, &state.size);
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gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &state.stride);
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gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_TYPE, &state.type);
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gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
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&state.normalized);
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gl.get_vertex_attrib_iv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
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&state.buffer);
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gl.get_vertex_attrib_pointer_v(index, GL_VERTEX_ATTRIB_ARRAY_POINTER,
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&state.pointer);
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return state;
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}
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void RestoreVertexAttrib(const OpenGlFunctions &gl, GLuint index,
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const VertexAttribState &state) {
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if (state.buffer != 0 || state.pointer != nullptr) {
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gl.bind_buffer(GL_ARRAY_BUFFER, static_cast<GLuint>(state.buffer));
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gl.vertex_attrib_pointer(index, state.size, static_cast<GLenum>(state.type),
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static_cast<GLboolean>(state.normalized),
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state.stride, state.pointer);
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}
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if (state.enabled == GL_TRUE) {
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gl.enable_vertex_attrib_array(index);
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} else {
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gl.disable_vertex_attrib_array(index);
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}
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}
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} // namespace
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struct OpenGlVideoRenderer::Impl {
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OpenGlFunctions gl;
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std::shared_ptr<SharedFrameState> frames =
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std::make_shared<SharedFrameState>();
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std::atomic<bool> ready{false};
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GLuint program = 0;
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GLuint vertex_buffer = 0;
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GLuint y_texture = 0;
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GLuint uv_texture = 0;
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GLint position_location = -1;
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GLint texcoord_location = -1;
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GLint y_texture_location = -1;
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GLint uv_texture_location = -1;
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GLint target_size_location = -1;
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GLint video_rect_location = -1;
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GLint corner_radius_location = -1;
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GLint video_enabled_location = -1;
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int texture_width = 0;
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int texture_height = 0;
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std::string uploaded_stream;
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uint64_t uploaded_sequence = 0;
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void ResetGlHandles() {
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program = 0;
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vertex_buffer = 0;
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y_texture = 0;
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uv_texture = 0;
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position_location = -1;
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texcoord_location = -1;
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y_texture_location = -1;
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uv_texture_location = -1;
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target_size_location = -1;
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video_rect_location = -1;
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corner_radius_location = -1;
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video_enabled_location = -1;
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texture_width = 0;
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texture_height = 0;
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uploaded_stream.clear();
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uploaded_sequence = 0;
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}
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};
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OpenGlVideoRenderer::OpenGlVideoRenderer()
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: impl_(std::make_unique<Impl>()) {}
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OpenGlVideoRenderer::~OpenGlVideoRenderer() = default;
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bool OpenGlVideoRenderer::Setup() {
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if (IsReady()) {
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return true;
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}
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impl_->ready.store(false, std::memory_order_release);
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impl_->ResetGlHandles();
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if (!impl_->gl.Load()) {
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LOG_WARN("OpenGL NV12 underlay unavailable: required functions missing");
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return false;
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}
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static constexpr char kGlesVertexShader[] = R"glsl(
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#version 100
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attribute vec2 position;
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attribute vec2 texcoord;
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varying vec2 video_texcoord;
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void main() {
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video_texcoord = texcoord;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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)glsl";
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static constexpr char kGlesFragmentShader[] = R"glsl(
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#version 100
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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uniform sampler2D y_texture;
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uniform sampler2D uv_texture;
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uniform vec2 target_size;
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uniform vec4 video_rect;
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uniform float corner_radius;
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|
uniform float video_enabled;
|
|
|
|
|
varying vec2 video_texcoord;
|
|
|
|
|
void main() {
|
|
|
|
|
vec2 surface_point = video_texcoord * target_size;
|
|
|
|
|
vec3 rgb = vec3(0.0);
|
|
|
|
|
if (video_enabled > 0.5 &&
|
|
|
|
|
surface_point.x >= video_rect.x &&
|
|
|
|
|
surface_point.x <= video_rect.x + video_rect.z &&
|
|
|
|
|
surface_point.y >= video_rect.y &&
|
|
|
|
|
surface_point.y <= video_rect.y + video_rect.w) {
|
|
|
|
|
vec2 frame_texcoord =
|
|
|
|
|
(surface_point - video_rect.xy) / video_rect.zw;
|
|
|
|
|
float y = 1.16438356 *
|
|
|
|
|
(texture2D(y_texture, frame_texcoord).r - 16.0 / 255.0);
|
|
|
|
|
vec2 uv =
|
|
|
|
|
texture2D(uv_texture, frame_texcoord).ra - vec2(0.5, 0.5);
|
|
|
|
|
rgb = clamp(vec3(y + 1.59602678 * uv.y,
|
|
|
|
|
y - 0.39176229 * uv.x - 0.81296764 * uv.y,
|
|
|
|
|
y + 2.01723214 * uv.x),
|
|
|
|
|
0.0, 1.0);
|
|
|
|
|
}
|
|
|
|
|
float coverage = 1.0;
|
|
|
|
|
if (corner_radius > 0.0) {
|
|
|
|
|
vec2 half_size = target_size * 0.5;
|
|
|
|
|
vec2 corner = abs(surface_point - half_size) -
|
|
|
|
|
(half_size - vec2(corner_radius));
|
|
|
|
|
float distance_to_edge =
|
|
|
|
|
length(max(corner, vec2(0.0))) +
|
|
|
|
|
min(max(corner.x, corner.y), 0.0) - corner_radius;
|
|
|
|
|
coverage = clamp(0.5 - distance_to_edge, 0.0, 1.0);
|
|
|
|
|
}
|
|
|
|
|
gl_FragColor = vec4(rgb * coverage, coverage);
|
|
|
|
|
}
|
|
|
|
|
)glsl";
|
|
|
|
|
static constexpr char kDesktopVertexShader[] = R"glsl(
|
|
|
|
|
#version 110
|
|
|
|
|
attribute vec2 position;
|
|
|
|
|
attribute vec2 texcoord;
|
|
|
|
|
varying vec2 video_texcoord;
|
|
|
|
|
void main() {
|
|
|
|
|
video_texcoord = texcoord;
|
|
|
|
|
gl_Position = vec4(position, 0.0, 1.0);
|
|
|
|
|
}
|
|
|
|
|
)glsl";
|
|
|
|
|
static constexpr char kDesktopFragmentShader[] = R"glsl(
|
|
|
|
|
#version 110
|
|
|
|
|
uniform sampler2D y_texture;
|
|
|
|
|
uniform sampler2D uv_texture;
|
|
|
|
|
uniform vec2 target_size;
|
|
|
|
|
uniform vec4 video_rect;
|
|
|
|
|
uniform float corner_radius;
|
|
|
|
|
uniform float video_enabled;
|
|
|
|
|
varying vec2 video_texcoord;
|
|
|
|
|
void main() {
|
|
|
|
|
vec2 surface_point = video_texcoord * target_size;
|
|
|
|
|
vec3 rgb = vec3(0.0);
|
|
|
|
|
if (video_enabled > 0.5 &&
|
|
|
|
|
surface_point.x >= video_rect.x &&
|
|
|
|
|
surface_point.x <= video_rect.x + video_rect.z &&
|
|
|
|
|
surface_point.y >= video_rect.y &&
|
|
|
|
|
surface_point.y <= video_rect.y + video_rect.w) {
|
|
|
|
|
vec2 frame_texcoord =
|
|
|
|
|
(surface_point - video_rect.xy) / video_rect.zw;
|
|
|
|
|
float y = 1.16438356 *
|
|
|
|
|
(texture2D(y_texture, frame_texcoord).r - 16.0 / 255.0);
|
|
|
|
|
vec2 uv =
|
|
|
|
|
texture2D(uv_texture, frame_texcoord).ra - vec2(0.5, 0.5);
|
|
|
|
|
rgb = clamp(vec3(y + 1.59602678 * uv.y,
|
|
|
|
|
y - 0.39176229 * uv.x - 0.81296764 * uv.y,
|
|
|
|
|
y + 2.01723214 * uv.x),
|
|
|
|
|
0.0, 1.0);
|
|
|
|
|
}
|
|
|
|
|
float coverage = 1.0;
|
|
|
|
|
if (corner_radius > 0.0) {
|
|
|
|
|
vec2 half_size = target_size * 0.5;
|
|
|
|
|
vec2 corner = abs(surface_point - half_size) -
|
|
|
|
|
(half_size - vec2(corner_radius));
|
|
|
|
|
float distance_to_edge =
|
|
|
|
|
length(max(corner, vec2(0.0))) +
|
|
|
|
|
min(max(corner.x, corner.y), 0.0) - corner_radius;
|
|
|
|
|
coverage = clamp(0.5 - distance_to_edge, 0.0, 1.0);
|
|
|
|
|
}
|
|
|
|
|
gl_FragColor = vec4(rgb * coverage, coverage);
|
|
|
|
|
}
|
|
|
|
|
)glsl";
|
|
|
|
|
|
|
|
|
|
const auto *version = reinterpret_cast<const char *>(glGetString(GL_VERSION));
|
|
|
|
|
const bool is_gles = version && std::strstr(version, "OpenGL ES") != nullptr;
|
|
|
|
|
const char *vertex_source =
|
|
|
|
|
is_gles ? kGlesVertexShader : kDesktopVertexShader;
|
|
|
|
|
const char *fragment_source =
|
|
|
|
|
is_gles ? kGlesFragmentShader : kDesktopFragmentShader;
|
|
|
|
|
|
|
|
|
|
const GLuint vertex_shader =
|
|
|
|
|
CompileShader(impl_->gl, GL_VERTEX_SHADER, vertex_source);
|
|
|
|
|
const GLuint fragment_shader =
|
|
|
|
|
CompileShader(impl_->gl, GL_FRAGMENT_SHADER, fragment_source);
|
|
|
|
|
if (vertex_shader == 0 || fragment_shader == 0) {
|
|
|
|
|
if (vertex_shader != 0)
|
|
|
|
|
impl_->gl.delete_shader(vertex_shader);
|
|
|
|
|
if (fragment_shader != 0)
|
|
|
|
|
impl_->gl.delete_shader(fragment_shader);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl_->program = impl_->gl.create_program();
|
|
|
|
|
impl_->gl.attach_shader(impl_->program, vertex_shader);
|
|
|
|
|
impl_->gl.attach_shader(impl_->program, fragment_shader);
|
|
|
|
|
impl_->gl.link_program(impl_->program);
|
|
|
|
|
impl_->gl.delete_shader(vertex_shader);
|
|
|
|
|
impl_->gl.delete_shader(fragment_shader);
|
|
|
|
|
|
|
|
|
|
GLint linked = GL_FALSE;
|
|
|
|
|
impl_->gl.get_program_iv(impl_->program, GL_LINK_STATUS, &linked);
|
|
|
|
|
if (linked != GL_TRUE) {
|
|
|
|
|
GLint log_length = 0;
|
|
|
|
|
impl_->gl.get_program_iv(impl_->program, GL_INFO_LOG_LENGTH, &log_length);
|
|
|
|
|
std::string log(static_cast<size_t>(std::max(log_length, 1)), '\0');
|
|
|
|
|
GLsizei written = 0;
|
|
|
|
|
impl_->gl.get_program_info_log(
|
|
|
|
|
impl_->program, static_cast<GLsizei>(log.size()), &written, log.data());
|
|
|
|
|
if (written >= 0 && static_cast<size_t>(written) < log.size()) {
|
|
|
|
|
log.resize(static_cast<size_t>(written));
|
|
|
|
|
}
|
|
|
|
|
LOG_ERROR("OpenGL NV12 program link failed: {}", log);
|
|
|
|
|
impl_->gl.delete_program(impl_->program);
|
|
|
|
|
impl_->ResetGlHandles();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl_->position_location =
|
|
|
|
|
impl_->gl.get_attrib_location(impl_->program, "position");
|
|
|
|
|
impl_->texcoord_location =
|
|
|
|
|
impl_->gl.get_attrib_location(impl_->program, "texcoord");
|
|
|
|
|
impl_->y_texture_location =
|
|
|
|
|
impl_->gl.get_uniform_location(impl_->program, "y_texture");
|
|
|
|
|
impl_->uv_texture_location =
|
|
|
|
|
impl_->gl.get_uniform_location(impl_->program, "uv_texture");
|
|
|
|
|
impl_->target_size_location =
|
|
|
|
|
impl_->gl.get_uniform_location(impl_->program, "target_size");
|
|
|
|
|
impl_->video_rect_location =
|
|
|
|
|
impl_->gl.get_uniform_location(impl_->program, "video_rect");
|
|
|
|
|
impl_->corner_radius_location =
|
|
|
|
|
impl_->gl.get_uniform_location(impl_->program, "corner_radius");
|
|
|
|
|
impl_->video_enabled_location =
|
|
|
|
|
impl_->gl.get_uniform_location(impl_->program, "video_enabled");
|
|
|
|
|
if (impl_->position_location < 0 || impl_->texcoord_location < 0 ||
|
|
|
|
|
impl_->y_texture_location < 0 || impl_->uv_texture_location < 0 ||
|
|
|
|
|
impl_->target_size_location < 0 || impl_->video_rect_location < 0 ||
|
|
|
|
|
impl_->corner_radius_location < 0 ||
|
|
|
|
|
impl_->video_enabled_location < 0) {
|
|
|
|
|
LOG_ERROR("OpenGL NV12 program is missing required shader bindings");
|
|
|
|
|
impl_->gl.delete_program(impl_->program);
|
|
|
|
|
impl_->ResetGlHandles();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static constexpr GLfloat kVertices[] = {
|
|
|
|
|
-1.0f, 1.0f, 0.0f, 0.0f, // top-left
|
|
|
|
|
-1.0f, -1.0f, 0.0f, 1.0f, // bottom-left
|
|
|
|
|
1.0f, 1.0f, 1.0f, 0.0f, // top-right
|
|
|
|
|
1.0f, -1.0f, 1.0f, 1.0f, // bottom-right
|
|
|
|
|
};
|
|
|
|
|
GLint previous_array_buffer = 0;
|
|
|
|
|
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previous_array_buffer);
|
|
|
|
|
impl_->gl.gen_buffers(1, &impl_->vertex_buffer);
|
|
|
|
|
impl_->gl.bind_buffer(GL_ARRAY_BUFFER, impl_->vertex_buffer);
|
|
|
|
|
impl_->gl.buffer_data(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices,
|
|
|
|
|
GL_STATIC_DRAW);
|
|
|
|
|
impl_->gl.bind_buffer(GL_ARRAY_BUFFER,
|
|
|
|
|
static_cast<GLuint>(previous_array_buffer));
|
|
|
|
|
|
|
|
|
|
GLint previous_active_texture = GL_TEXTURE0;
|
|
|
|
|
glGetIntegerv(GL_ACTIVE_TEXTURE, &previous_active_texture);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
GLint previous_texture_0 = 0;
|
|
|
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_0);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
GLint previous_texture_1 = 0;
|
|
|
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_1);
|
|
|
|
|
while (glGetError() != GL_NO_ERROR) {
|
|
|
|
|
}
|
|
|
|
|
glGenTextures(1, &impl_->y_texture);
|
|
|
|
|
glGenTextures(1, &impl_->uv_texture);
|
|
|
|
|
for (const auto [unit, texture] :
|
|
|
|
|
{std::pair{GL_TEXTURE0, impl_->y_texture},
|
|
|
|
|
std::pair{GL_TEXTURE1, impl_->uv_texture}}) {
|
|
|
|
|
impl_->gl.active_texture(unit);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
|
}
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_0));
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_1));
|
|
|
|
|
impl_->gl.active_texture(static_cast<GLenum>(previous_active_texture));
|
|
|
|
|
|
|
|
|
|
const GLenum setup_error = glGetError();
|
|
|
|
|
if (impl_->program == 0 || impl_->vertex_buffer == 0 ||
|
|
|
|
|
impl_->y_texture == 0 || impl_->uv_texture == 0 ||
|
|
|
|
|
setup_error != GL_NO_ERROR) {
|
|
|
|
|
LOG_ERROR("OpenGL NV12 resource setup failed, error={}", setup_error);
|
|
|
|
|
Teardown();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl_->ready.store(true, std::memory_order_release);
|
|
|
|
|
LOG_INFO("OpenGL NV12 underlay initialized ({})",
|
|
|
|
|
version ? version : "unknown OpenGL version");
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void OpenGlVideoRenderer::Teardown() {
|
|
|
|
|
impl_->ready.store(false, std::memory_order_release);
|
|
|
|
|
if (impl_->y_texture != 0)
|
|
|
|
|
glDeleteTextures(1, &impl_->y_texture);
|
|
|
|
|
if (impl_->uv_texture != 0)
|
|
|
|
|
glDeleteTextures(1, &impl_->uv_texture);
|
|
|
|
|
if (impl_->vertex_buffer != 0 && impl_->gl.delete_buffers) {
|
|
|
|
|
impl_->gl.delete_buffers(1, &impl_->vertex_buffer);
|
|
|
|
|
}
|
|
|
|
|
if (impl_->program != 0 && impl_->gl.delete_program) {
|
|
|
|
|
impl_->gl.delete_program(impl_->program);
|
|
|
|
|
}
|
|
|
|
|
impl_->ResetGlHandles();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool OpenGlVideoRenderer::IsReady() const {
|
|
|
|
|
return impl_->ready.load(std::memory_order_acquire);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool OpenGlVideoRenderer::IsActive() const { return IsReady(); }
|
|
|
|
|
|
|
|
|
|
bool OpenGlVideoRenderer::SetSelectedStream(std::string remote_id) {
|
|
|
|
|
std::lock_guard lock(impl_->frames->mutex);
|
|
|
|
|
if (impl_->frames->selected_stream == remote_id) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
impl_->frames->selected_stream = std::move(remote_id);
|
|
|
|
|
for (auto &slot : impl_->frames->slots) {
|
|
|
|
|
if (slot.use == SlotUse::pending &&
|
|
|
|
|
slot.remote_id != impl_->frames->selected_stream) {
|
|
|
|
|
slot.use = SlotUse::available;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void OpenGlVideoRenderer::DiscardStream(std::string_view remote_id) {
|
|
|
|
|
std::lock_guard lock(impl_->frames->mutex);
|
|
|
|
|
for (auto &slot : impl_->frames->slots) {
|
|
|
|
|
if (slot.remote_id == remote_id && slot.use != SlotUse::uploading) {
|
|
|
|
|
slot.valid = false;
|
|
|
|
|
slot.use = SlotUse::available;
|
|
|
|
|
slot.remote_id.clear();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (impl_->frames->selected_stream == remote_id) {
|
|
|
|
|
impl_->frames->selected_stream.clear();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OpenGlVideoRenderer::SubmitResult
|
|
|
|
|
OpenGlVideoRenderer::SubmitNv12(std::string_view remote_id,
|
|
|
|
|
const uint8_t *data, size_t size,
|
|
|
|
|
int width, int height) {
|
|
|
|
|
return SubmitNv12Internal(remote_id, data, size, width, height, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OpenGlVideoRenderer::SubmitResult
|
|
|
|
|
OpenGlVideoRenderer::SubmitCachedNv12(std::string_view remote_id,
|
|
|
|
|
const uint8_t *data, size_t size,
|
|
|
|
|
int width, int height) {
|
|
|
|
|
return SubmitNv12Internal(remote_id, data, size, width, height, false);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OpenGlVideoRenderer::SubmitResult
|
|
|
|
|
OpenGlVideoRenderer::SubmitNv12Internal(std::string_view remote_id,
|
|
|
|
|
const uint8_t *data, size_t size,
|
|
|
|
|
int width, int height,
|
|
|
|
|
bool replace_pending) {
|
|
|
|
|
if (!IsReady()) {
|
|
|
|
|
return SubmitResult::failed;
|
|
|
|
|
}
|
|
|
|
|
if (data == nullptr || width <= 0 || height <= 0 || (width & 1) != 0 ||
|
|
|
|
|
(height & 1) != 0) {
|
|
|
|
|
return SubmitResult::failed;
|
|
|
|
|
}
|
|
|
|
|
const size_t y_size = static_cast<size_t>(width) * height;
|
|
|
|
|
const size_t required_size = y_size + y_size / 2;
|
|
|
|
|
if (size < required_size) {
|
|
|
|
|
return SubmitResult::failed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto &frames = *impl_->frames;
|
|
|
|
|
std::lock_guard lock(frames.mutex);
|
|
|
|
|
if (frames.selected_stream != remote_id) {
|
|
|
|
|
return SubmitResult::not_selected;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FrameSlot *target = nullptr;
|
|
|
|
|
if (replace_pending) {
|
|
|
|
|
for (auto &slot : frames.slots) {
|
|
|
|
|
if (slot.use == SlotUse::pending) {
|
|
|
|
|
target = &slot;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
for (const auto &slot : frames.slots) {
|
|
|
|
|
if (slot.valid && slot.remote_id == remote_id &&
|
|
|
|
|
(slot.use == SlotUse::pending || slot.use == SlotUse::uploading)) {
|
|
|
|
|
return SubmitResult::dropped;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (target == nullptr) {
|
|
|
|
|
uint64_t oldest_sequence = std::numeric_limits<uint64_t>::max();
|
|
|
|
|
for (auto &slot : frames.slots) {
|
|
|
|
|
if (slot.use != SlotUse::available) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (!slot.valid) {
|
|
|
|
|
target = &slot;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (slot.sequence < oldest_sequence) {
|
|
|
|
|
oldest_sequence = slot.sequence;
|
|
|
|
|
target = &slot;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (target == nullptr) {
|
|
|
|
|
return SubmitResult::dropped;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
target->bytes.resize(required_size);
|
|
|
|
|
std::memcpy(target->bytes.data(), data, required_size);
|
|
|
|
|
target->width = width;
|
|
|
|
|
target->height = height;
|
|
|
|
|
target->remote_id.assign(remote_id);
|
|
|
|
|
target->sequence = frames.next_sequence++;
|
|
|
|
|
target->use = SlotUse::pending;
|
|
|
|
|
target->valid = true;
|
|
|
|
|
return SubmitResult::submitted;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
OpenGlVideoRenderer::RenderOutcome
|
|
|
|
|
OpenGlVideoRenderer::RenderLatest(std::string_view remote_id,
|
|
|
|
|
int target_width, int target_height,
|
|
|
|
|
int top_inset_pixels,
|
|
|
|
|
int corner_radius_pixels) {
|
|
|
|
|
if (!IsReady() || target_width <= 0 || target_height <= 0) {
|
|
|
|
|
return {RenderResult::failed};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
size_t slot_index = kFrameSlotCount;
|
|
|
|
|
uint64_t sequence = 0;
|
|
|
|
|
int source_width = 0;
|
|
|
|
|
int source_height = 0;
|
|
|
|
|
const unsigned char *frame_data = nullptr;
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard lock(impl_->frames->mutex);
|
|
|
|
|
for (size_t index = 0; index < impl_->frames->slots.size(); ++index) {
|
|
|
|
|
const auto &slot = impl_->frames->slots[index];
|
|
|
|
|
if (slot.valid && slot.use == SlotUse::pending &&
|
|
|
|
|
slot.remote_id == remote_id &&
|
|
|
|
|
(slot_index == kFrameSlotCount || slot.sequence > sequence)) {
|
|
|
|
|
slot_index = index;
|
|
|
|
|
sequence = slot.sequence;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (slot_index != kFrameSlotCount) {
|
|
|
|
|
auto &selected = impl_->frames->slots[slot_index];
|
|
|
|
|
selected.use = SlotUse::uploading;
|
|
|
|
|
source_width = selected.width;
|
|
|
|
|
source_height = selected.height;
|
|
|
|
|
frame_data = selected.bytes.data();
|
|
|
|
|
for (size_t index = 0; index < impl_->frames->slots.size(); ++index) {
|
|
|
|
|
auto &slot = impl_->frames->slots[index];
|
|
|
|
|
if (index != slot_index && slot.use == SlotUse::pending &&
|
|
|
|
|
slot.remote_id == remote_id) {
|
|
|
|
|
slot.use = SlotUse::available;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GLint previous_program = 0;
|
|
|
|
|
GLint previous_active_texture = GL_TEXTURE0;
|
|
|
|
|
GLint previous_array_buffer = 0;
|
|
|
|
|
GLint previous_unpack_alignment = 4;
|
|
|
|
|
GLint previous_viewport[4] = {};
|
|
|
|
|
GLint previous_scissor_box[4] = {};
|
|
|
|
|
GLfloat previous_clear_color[4] = {};
|
|
|
|
|
GLboolean previous_color_mask[4] = {};
|
|
|
|
|
glGetIntegerv(GL_CURRENT_PROGRAM, &previous_program);
|
|
|
|
|
glGetIntegerv(GL_ACTIVE_TEXTURE, &previous_active_texture);
|
|
|
|
|
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &previous_array_buffer);
|
|
|
|
|
glGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
|
|
|
|
|
glGetIntegerv(GL_VIEWPORT, previous_viewport);
|
|
|
|
|
glGetIntegerv(GL_SCISSOR_BOX, previous_scissor_box);
|
|
|
|
|
glGetFloatv(GL_COLOR_CLEAR_VALUE, previous_clear_color);
|
|
|
|
|
glGetBooleanv(GL_COLOR_WRITEMASK, previous_color_mask);
|
|
|
|
|
const bool blend_enabled = IsEnabled(GL_BLEND);
|
|
|
|
|
const bool cull_enabled = IsEnabled(GL_CULL_FACE);
|
|
|
|
|
const bool depth_enabled = IsEnabled(GL_DEPTH_TEST);
|
|
|
|
|
const bool scissor_enabled = IsEnabled(GL_SCISSOR_TEST);
|
|
|
|
|
const bool stencil_enabled = IsEnabled(GL_STENCIL_TEST);
|
|
|
|
|
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
GLint previous_texture_0 = 0;
|
|
|
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_0);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
GLint previous_texture_1 = 0;
|
|
|
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &previous_texture_1);
|
|
|
|
|
|
|
|
|
|
const auto position_state = CaptureVertexAttrib(
|
|
|
|
|
impl_->gl, static_cast<GLuint>(impl_->position_location));
|
|
|
|
|
const auto texcoord_state = CaptureVertexAttrib(
|
|
|
|
|
impl_->gl, static_cast<GLuint>(impl_->texcoord_location));
|
|
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
|
glViewport(0, 0, target_width, target_height);
|
|
|
|
|
// The Slint items above this underlay are transparent around the custom
|
|
|
|
|
// window corners. Keep those pixels transparent so the compositor can show
|
|
|
|
|
// the desktop instead of an opaque black framebuffer clear.
|
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
|
|
bool upload_succeeded = true;
|
|
|
|
|
if (slot_index != kFrameSlotCount) {
|
|
|
|
|
while (glGetError() != GL_NO_ERROR) {
|
|
|
|
|
}
|
|
|
|
|
const size_t y_size = static_cast<size_t>(source_width) * source_height;
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, impl_->y_texture);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, impl_->uv_texture);
|
|
|
|
|
if (impl_->texture_width != source_width ||
|
|
|
|
|
impl_->texture_height != source_height) {
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, source_width, source_height,
|
|
|
|
|
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame_data);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, source_width / 2,
|
|
|
|
|
source_height / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
|
|
|
|
frame_data + y_size);
|
|
|
|
|
} else {
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width, source_height,
|
|
|
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE, frame_data);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, source_width / 2,
|
|
|
|
|
source_height / 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
|
|
|
|
frame_data + y_size);
|
|
|
|
|
}
|
|
|
|
|
const GLenum upload_error = glGetError();
|
|
|
|
|
upload_succeeded = upload_error == GL_NO_ERROR;
|
|
|
|
|
if (upload_succeeded) {
|
|
|
|
|
impl_->texture_width = source_width;
|
|
|
|
|
impl_->texture_height = source_height;
|
|
|
|
|
impl_->uploaded_stream.assign(remote_id);
|
|
|
|
|
impl_->uploaded_sequence = sequence;
|
|
|
|
|
} else {
|
|
|
|
|
LOG_WARN("OpenGL NV12 texture upload failed, error={}", upload_error);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard lock(impl_->frames->mutex);
|
|
|
|
|
if (slot_index != kFrameSlotCount) {
|
|
|
|
|
auto &slot = impl_->frames->slots[slot_index];
|
|
|
|
|
if (slot.sequence == sequence && slot.use == SlotUse::uploading) {
|
|
|
|
|
slot.use = SlotUse::available;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int content_y = std::clamp(top_inset_pixels, 0, target_height);
|
|
|
|
|
const int content_height = target_height - content_y;
|
|
|
|
|
const bool has_video =
|
|
|
|
|
upload_succeeded && impl_->uploaded_stream == remote_id &&
|
|
|
|
|
impl_->texture_width > 0 && impl_->texture_height > 0 &&
|
|
|
|
|
content_height > 0;
|
|
|
|
|
int video_x = 0;
|
|
|
|
|
int video_y = content_y;
|
|
|
|
|
int video_width = target_width;
|
|
|
|
|
int video_height = content_height;
|
|
|
|
|
if (has_video) {
|
|
|
|
|
source_width = impl_->texture_width;
|
|
|
|
|
source_height = impl_->texture_height;
|
|
|
|
|
sequence = impl_->uploaded_sequence;
|
|
|
|
|
const double source_aspect =
|
|
|
|
|
static_cast<double>(source_width) / source_height;
|
|
|
|
|
const double target_aspect =
|
|
|
|
|
static_cast<double>(target_width) / content_height;
|
|
|
|
|
if (source_aspect > target_aspect) {
|
|
|
|
|
video_height =
|
|
|
|
|
std::max(1, static_cast<int>(target_width / source_aspect + 0.5));
|
|
|
|
|
video_y = content_y + (content_height - video_height) / 2;
|
|
|
|
|
} else {
|
|
|
|
|
video_width =
|
|
|
|
|
std::max(1, static_cast<int>(content_height * source_aspect + 0.5));
|
|
|
|
|
video_x = (target_width - video_width) / 2;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (glGetError() != GL_NO_ERROR) {
|
|
|
|
|
}
|
|
|
|
|
impl_->gl.use_program(impl_->program);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, impl_->y_texture);
|
|
|
|
|
impl_->gl.uniform_1i(impl_->y_texture_location, 0);
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, impl_->uv_texture);
|
|
|
|
|
impl_->gl.uniform_1i(impl_->uv_texture_location, 1);
|
|
|
|
|
impl_->gl.uniform_2f(impl_->target_size_location,
|
|
|
|
|
static_cast<GLfloat>(target_width),
|
|
|
|
|
static_cast<GLfloat>(target_height));
|
|
|
|
|
impl_->gl.uniform_4f(
|
|
|
|
|
impl_->video_rect_location, static_cast<GLfloat>(video_x),
|
|
|
|
|
static_cast<GLfloat>(video_y), static_cast<GLfloat>(video_width),
|
|
|
|
|
static_cast<GLfloat>(video_height));
|
|
|
|
|
impl_->gl.uniform_1f(
|
|
|
|
|
impl_->corner_radius_location,
|
|
|
|
|
static_cast<GLfloat>(std::clamp(
|
|
|
|
|
corner_radius_pixels, 0, std::min(target_width, target_height) / 2)));
|
|
|
|
|
impl_->gl.uniform_1f(impl_->video_enabled_location, has_video ? 1.0f : 0.0f);
|
|
|
|
|
impl_->gl.bind_buffer(GL_ARRAY_BUFFER, impl_->vertex_buffer);
|
|
|
|
|
impl_->gl.vertex_attrib_pointer(
|
|
|
|
|
static_cast<GLuint>(impl_->position_location), 2, GL_FLOAT, GL_FALSE,
|
|
|
|
|
4 * static_cast<GLsizei>(sizeof(GLfloat)), nullptr);
|
|
|
|
|
impl_->gl.vertex_attrib_pointer(
|
|
|
|
|
static_cast<GLuint>(impl_->texcoord_location), 2, GL_FLOAT, GL_FALSE,
|
|
|
|
|
4 * static_cast<GLsizei>(sizeof(GLfloat)),
|
|
|
|
|
reinterpret_cast<const void *>(2 * sizeof(GLfloat)));
|
|
|
|
|
impl_->gl.enable_vertex_attrib_array(
|
|
|
|
|
static_cast<GLuint>(impl_->position_location));
|
|
|
|
|
impl_->gl.enable_vertex_attrib_array(
|
|
|
|
|
static_cast<GLuint>(impl_->texcoord_location));
|
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
|
const GLenum draw_error = glGetError();
|
|
|
|
|
RenderOutcome outcome{
|
|
|
|
|
!upload_succeeded || draw_error != GL_NO_ERROR
|
|
|
|
|
? RenderResult::failed
|
|
|
|
|
: has_video ? RenderResult::rendered : RenderResult::empty,
|
|
|
|
|
has_video ? source_width : 0, has_video ? source_height : 0,
|
|
|
|
|
has_video ? sequence : 0};
|
|
|
|
|
|
|
|
|
|
RestoreVertexAttrib(impl_->gl, static_cast<GLuint>(impl_->position_location),
|
|
|
|
|
position_state);
|
|
|
|
|
RestoreVertexAttrib(impl_->gl, static_cast<GLuint>(impl_->texcoord_location),
|
|
|
|
|
texcoord_state);
|
|
|
|
|
impl_->gl.bind_buffer(GL_ARRAY_BUFFER,
|
|
|
|
|
static_cast<GLuint>(previous_array_buffer));
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE0);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_0));
|
|
|
|
|
impl_->gl.active_texture(GL_TEXTURE1);
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(previous_texture_1));
|
|
|
|
|
impl_->gl.active_texture(static_cast<GLenum>(previous_active_texture));
|
|
|
|
|
impl_->gl.use_program(static_cast<GLuint>(previous_program));
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, previous_unpack_alignment);
|
|
|
|
|
glViewport(previous_viewport[0], previous_viewport[1], previous_viewport[2],
|
|
|
|
|
previous_viewport[3]);
|
|
|
|
|
glScissor(previous_scissor_box[0], previous_scissor_box[1],
|
|
|
|
|
previous_scissor_box[2], previous_scissor_box[3]);
|
|
|
|
|
glClearColor(previous_clear_color[0], previous_clear_color[1],
|
|
|
|
|
previous_clear_color[2], previous_clear_color[3]);
|
|
|
|
|
glColorMask(previous_color_mask[0], previous_color_mask[1],
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previous_color_mask[2], previous_color_mask[3]);
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RestoreCapability(GL_BLEND, blend_enabled);
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RestoreCapability(GL_CULL_FACE, cull_enabled);
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RestoreCapability(GL_DEPTH_TEST, depth_enabled);
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RestoreCapability(GL_SCISSOR_TEST, scissor_enabled);
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RestoreCapability(GL_STENCIL_TEST, stencil_enabled);
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const GLenum restore_error = glGetError();
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if (restore_error != GL_NO_ERROR) {
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LOG_WARN("OpenGL NV12 state restoration failed, error={}", restore_error);
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if (outcome.result == RenderResult::rendered) {
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|
outcome.result = RenderResult::failed;
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}
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}
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return outcome;
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}
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bool OpenGlVideoRenderer::CopyLatestNv12(
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std::string_view remote_id, std::vector<unsigned char> *output, int *width,
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int *height) const {
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|
|
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if (!output || !width || !height) {
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return false;
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}
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|
std::lock_guard lock(impl_->frames->mutex);
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const FrameSlot *newest = nullptr;
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|
|
for (const auto &slot : impl_->frames->slots) {
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|
|
|
if (slot.valid && slot.remote_id == remote_id &&
|
|
|
|
|
(!newest || slot.sequence > newest->sequence)) {
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|
|
newest = &slot;
|
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|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!newest || newest->bytes.empty()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
*output = newest->bytes;
|
|
|
|
|
*width = newest->width;
|
|
|
|
|
*height = newest->height;
|
|
|
|
|
return true;
|
|
|
|
|
}
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} // namespace crossdesk
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