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[refactor] reorganize platform and wire sources
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@@ -0,0 +1,60 @@
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#include "application/gui_application.h"
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#include "layout_relative.h"
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#include "localization.h"
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#include "rd_log.h"
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namespace crossdesk {
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int GuiApplication::MainWindow() {
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ImGuiIO &io = ImGui::GetIO();
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float local_remote_window_width = io.DisplaySize.x;
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float local_remote_window_height =
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io.DisplaySize.y * (0.56f - TITLE_BAR_HEIGHT);
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ImGui::SetNextWindowPos(ImVec2(0.0f, io.DisplaySize.y * (TITLE_BAR_HEIGHT)),
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ImGuiCond_Always);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 1.0f, 0.0f));
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ImGui::BeginChild(
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"DeskWindow",
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ImVec2(local_remote_window_width, local_remote_window_height),
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ImGuiChildFlags_Borders,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoBringToFrontOnFocus);
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ImGui::PopStyleVar();
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ImGui::PopStyleColor(2);
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LocalWindow();
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ImDrawList *draw_list = ImGui::GetWindowDrawList();
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draw_list->AddLine(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.1f),
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ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.53f),
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IM_COL32(0, 0, 0, 122), 1.0f);
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RemoteWindow();
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ImGui::EndChild();
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RecentConnectionsWindow();
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StatusBar();
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if (show_connection_status_window_) {
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// std::unique_lock lock(remote_sessions_mutex_);
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for (auto it = remote_sessions_.begin();
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it != remote_sessions_.end();) {
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auto &props = it->second;
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if (focused_remote_id_ == props->remote_id_) {
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if (ConnectionStatusWindow(props)) {
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it = remote_sessions_.erase(it);
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} else {
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++it;
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}
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} else {
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++it;
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}
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}
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}
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return 0;
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}
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} // namespace crossdesk
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