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https://github.com/kunkundi/crossdesk.git
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[refactor] reorganize platform and wire sources
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@@ -0,0 +1,145 @@
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#include <chrono>
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#include <cstring>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "platform/video_renderer.h"
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#include "runtime/gui_runtime.h"
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#include "runtime/peer_event_handler.h"
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namespace crossdesk {
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namespace {
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constexpr auto kBackgroundSnapshotInterval = std::chrono::seconds(1);
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} // namespace
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void PeerEventHandler::OnReceiveVideoBuffer(
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const XVideoFrame* video_frame, const char* user_id, size_t user_id_size,
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const char* src_id, size_t src_id_size, void* user_data) {
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auto* handler = static_cast<PeerEventHandler*>(user_data);
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GuiRuntime* runtime = handler ? &handler->owner_ : nullptr;
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if (!runtime) {
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return;
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}
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std::string remote_id(user_id, user_id_size);
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// std::shared_lock lock(runtime->remote_sessions_mutex_);
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if (runtime->remote_sessions_.find(remote_id) ==
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runtime->remote_sessions_.end()) {
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return;
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}
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GuiRuntime::RemoteSession* props =
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runtime->remote_sessions_.find(remote_id)->second.get();
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if (props->connection_established_) {
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bool background_snapshot_only = false;
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auto* native_renderer = runtime->video_renderer_.get();
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if (native_renderer && native_renderer->IsActive()) {
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const auto submit_result = native_renderer->SubmitNv12(
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remote_id, reinterpret_cast<const uint8_t*>(video_frame->data),
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video_frame->size, video_frame->width, video_frame->height);
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if (submit_result == VideoRenderer::SubmitResult::submitted) {
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std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
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const bool size_changed = (props->video_width_ != video_frame->width) ||
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(props->video_height_ != video_frame->height);
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if (size_changed) {
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props->render_rect_dirty_ = true;
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}
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props->video_width_ = video_frame->width;
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props->video_height_ = video_frame->height;
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props->video_size_ = video_frame->size;
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// Once the native renderer owns the current stream, do not leave an
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// older CPU frame ahead of the renderer's close snapshot.
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props->front_frame_.reset();
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props->back_frame_.reset();
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props->thumbnail_frame_.reset();
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props->thumbnail_width_ = 0;
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props->thumbnail_height_ = 0;
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props->background_snapshot_time_ = {};
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++props->video_frame_sequence_;
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props->streaming_ = true;
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runtime->video_frame_dirty_.store(true, std::memory_order_release);
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return;
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}
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if (submit_result == VideoRenderer::SubmitResult::dropped ||
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submit_result == VideoRenderer::SubmitResult::failed) {
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// Keep presenting the last native frame. A later decoded frame can
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// reuse the renderer without changing ownership mid-window.
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props->streaming_ = true;
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return;
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}
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if (submit_result == VideoRenderer::SubmitResult::not_selected) {
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background_snapshot_only = true;
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}
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}
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{
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std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
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const auto now = std::chrono::steady_clock::now();
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if (background_snapshot_only && props->thumbnail_frame_ &&
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!props->thumbnail_frame_->empty() &&
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props->background_snapshot_time_ !=
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std::chrono::steady_clock::time_point{} &&
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now - props->background_snapshot_time_ <
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kBackgroundSnapshotInterval) {
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props->streaming_ = true;
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return;
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}
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// Allocate a third buffer only while the UI still owns the old snapshot.
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if (!props->back_frame_ || props->back_frame_.use_count() != 1) {
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props->back_frame_ =
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std::make_shared<std::vector<unsigned char>>(video_frame->size);
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}
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if (props->back_frame_->size() != video_frame->size) {
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props->back_frame_->resize(video_frame->size);
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}
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std::memcpy(props->back_frame_->data(), video_frame->data,
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video_frame->size);
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const bool size_changed = (props->video_width_ != video_frame->width) ||
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(props->video_height_ != video_frame->height);
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if (size_changed) {
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props->render_rect_dirty_ = true;
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}
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props->video_width_ = video_frame->width;
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props->video_height_ = video_frame->height;
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props->video_size_ = video_frame->size;
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props->front_frame_.swap(props->back_frame_);
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props->thumbnail_frame_ = props->front_frame_;
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props->thumbnail_width_ = video_frame->width;
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props->thumbnail_height_ = video_frame->height;
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if (background_snapshot_only) {
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props->background_snapshot_time_ = now;
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}
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++props->video_frame_sequence_;
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}
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props->streaming_ = true;
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if (background_snapshot_only) {
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return;
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}
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runtime->video_frame_dirty_.store(true, std::memory_order_release);
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}
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}
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void PeerEventHandler::OnReceiveAudioBuffer(
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const char* data, size_t size, const char* user_id, size_t user_id_size,
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const char* src_id, size_t src_id_size, void* user_data) {
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auto* handler = static_cast<PeerEventHandler*>(user_data);
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GuiRuntime* runtime = handler ? &handler->owner_ : nullptr;
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if (!runtime) {
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return;
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}
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runtime->audio_buffer_fresh_ = true;
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runtime->devices_.PushAudio(data, size);
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}
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} // namespace crossdesk
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