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https://github.com/kunkundi/crossdesk.git
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[refactor] reorganize platform and wire sources
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#ifndef CROSSDESK_GUI_APPLICATION_STATE_H_
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#define CROSSDESK_GUI_APPLICATION_STATE_H_
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#include <atomic>
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#include <chrono>
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#include <cstdint>
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#include <memory>
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#include <nlohmann/json.hpp>
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#include <string>
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namespace crossdesk::gui_detail {
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struct MainWindowState {
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float title_bar_width_ = 640;
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float title_bar_height_ = 30;
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float title_bar_button_width_ = 30;
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float title_bar_button_height_ = 30;
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bool exit_ = false;
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const int sdl_refresh_ms_ = 16;
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bool main_window_minimized_ = false;
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int main_window_width_real_ = 720;
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int main_window_height_real_ = 540;
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float main_window_dpi_scaling_w_ = 1.0f;
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float main_window_dpi_scaling_h_ = 1.0f;
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float dpi_scale_ = 1.0f;
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float main_window_width_default_ = 640;
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float main_window_height_default_ = 480;
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float main_window_width_ = 640;
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float main_window_height_ = 480;
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float main_window_width_last_ = 640;
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float main_window_height_last_ = 480;
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float local_window_width_ = 320;
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float local_window_height_ = 235;
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float remote_window_width_ = 320;
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float remote_window_height_ = 235;
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float local_child_window_width_ = 266;
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float local_child_window_height_ = 180;
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float remote_child_window_width_ = 266;
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float remote_child_window_height_ = 180;
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float main_window_text_y_padding_ = 10;
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float main_child_window_x_padding_ = 27;
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float main_child_window_y_padding_ = 45;
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float status_bar_height_ = 22;
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float connection_status_window_width_ = 200;
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float connection_status_window_height_ = 150;
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float notification_window_width_ = 200;
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float notification_window_height_ = 80;
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float about_window_width_ = 300;
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float about_window_height_ = 170;
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float update_notification_window_width_ = 400;
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float update_notification_window_height_ = 320;
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};
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// Application-global interaction flags that coordinate SDL events with media
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// and remote-control devices.
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struct InteractionState {
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bool start_mouse_controller_ = false;
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bool mouse_controller_is_started_ = false;
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bool start_screen_capturer_ = false;
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bool screen_capturer_is_started_ = false;
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bool start_speaker_capturer_ = false;
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bool speaker_capturer_is_started_ = false;
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bool start_keyboard_capturer_ = false;
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bool show_cursor_ = false;
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bool keyboard_capturer_is_started_ = false;
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bool keyboard_capturer_uses_window_events_ = false;
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bool foucs_on_main_window_ = false;
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bool focus_on_stream_window_ = false;
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bool audio_capture_ = false;
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int screen_width_ = 1280;
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int screen_height_ = 720;
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int selected_display_ = 0;
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std::string connect_button_label_ = "Connect";
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char input_password_tmp_[7] = "";
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char input_password_[7] = "";
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std::string random_password_;
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char new_password_[7] = "";
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char remote_id_display_[12] = "";
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unsigned char audio_buffer_[720]{};
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int audio_len_ = 0;
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bool audio_buffer_fresh_ = false;
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bool need_to_rejoin_ = false;
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std::chrono::steady_clock::time_point last_rejoin_check_time_ =
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std::chrono::steady_clock::now();
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bool just_created_ = false;
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std::string controlled_remote_id_;
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std::string focused_remote_id_;
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std::string remote_client_id_;
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};
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struct UpdateState {
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nlohmann::json latest_version_info_ = nlohmann::json{};
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bool update_available_ = false;
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std::string latest_version_;
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std::string release_name_;
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std::string release_notes_;
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std::string release_date_;
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bool show_new_version_icon_ = false;
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bool show_new_version_icon_in_menu_ = true;
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double new_version_icon_last_trigger_time_ = 0.0;
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double new_version_icon_render_start_time_ = 0.0;
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};
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struct StreamWindowState {
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bool need_to_create_stream_window_ = false;
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bool stream_window_created_ = false;
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bool stream_window_inited_ = false;
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bool window_maximized_ = false;
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bool control_mouse_ = false;
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int stream_window_width_default_ = 1280;
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int stream_window_height_default_ = 720;
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float stream_window_width_ = 1280;
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float stream_window_height_ = 720;
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int stream_window_width_real_ = 1280;
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int stream_window_height_real_ = 720;
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float stream_window_dpi_scaling_w_ = 1.0f;
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float stream_window_dpi_scaling_h_ = 1.0f;
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};
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struct ServerWindowState {
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// Transport callbacks run outside the UI thread. Keep the two lifecycle
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// requests atomic so a disconnect cannot be lost while the Slint timer is
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// deciding whether to create or destroy the controlled-side window.
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std::atomic<bool> need_to_create_server_window_{false};
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std::atomic<bool> need_to_destroy_server_window_{false};
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bool server_window_created_ = false;
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bool server_window_inited_ = false;
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int server_window_width_default_ = 250;
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int server_window_height_default_ = 150;
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float server_window_width_ = 250;
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float server_window_height_ = 150;
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float server_window_title_bar_height_ = 30.0f;
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int server_window_normal_width_ = 250;
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int server_window_normal_height_ = 150;
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float server_window_dpi_scaling_w_ = 1.0f;
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float server_window_dpi_scaling_h_ = 1.0f;
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float window_rounding_ = 6.0f;
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float window_rounding_default_ = 6.0f;
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bool server_window_collapsed_ = false;
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bool server_window_collapsed_dragging_ = false;
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float server_window_collapsed_drag_start_mouse_x_ = 0.0f;
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float server_window_collapsed_drag_start_mouse_y_ = 0.0f;
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int server_window_collapsed_drag_start_win_x_ = 0;
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int server_window_collapsed_drag_start_win_y_ = 0;
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bool server_window_dragging_ = false;
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float server_window_drag_start_mouse_x_ = 0.0f;
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float server_window_drag_start_mouse_y_ = 0.0f;
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int server_window_drag_start_win_x_ = 0;
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int server_window_drag_start_win_y_ = 0;
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};
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struct UiState {
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bool label_inited_ = false;
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bool connect_button_pressed_ = false;
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bool password_validating_ = false;
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uint32_t password_validating_time_ = 0;
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bool show_settings_window_ = false;
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bool show_self_hosted_server_config_window_ = false;
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bool rejoin_ = false;
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bool local_id_copied_ = false;
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bool show_password_ = true;
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bool show_about_window_ = false;
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bool show_connection_status_window_ = false;
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bool show_reset_password_window_ = false;
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bool show_update_notification_window_ = false;
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bool fullscreen_button_pressed_ = false;
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bool focus_on_input_widget_ = true;
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bool is_client_mode_ = false;
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bool is_server_mode_ = false;
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bool reload_recent_connections_ = true;
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bool show_confirm_delete_connection_ = false;
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bool show_edit_connection_alias_window_ = false;
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bool show_offline_warning_window_ = false;
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bool delete_connection_ = false;
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bool is_tab_bar_hovered_ = false;
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std::string delete_connection_name_;
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std::string edit_connection_alias_remote_id_;
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char edit_connection_alias_[128] = "";
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std::string offline_warning_text_;
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bool re_enter_remote_id_ = false;
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double copy_start_time_ = 0;
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};
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struct ApplicationState : MainWindowState,
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InteractionState,
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UpdateState,
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StreamWindowState,
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ServerWindowState,
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UiState {};
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} // namespace crossdesk::gui_detail
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#endif // CROSSDESK_GUI_APPLICATION_STATE_H_
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