[refactor] reorganize platform and wire sources

This commit is contained in:
dijunkun
2026-09-01 01:29:30 +08:00
parent fb0ab4f14e
commit 90184f5251
354 changed files with 2837 additions and 2456 deletions
@@ -0,0 +1,44 @@
#include "shared_cursor_state.h"
#include <remote_action.h>
#include <mutex>
namespace crossdesk {
namespace {
std::mutex g_cursor_state_mutex;
SharedCursorState g_cursor_state;
bool g_cursor_state_available = false;
} // namespace
void PublishSharedCursorState(bool visible, RemoteCursorShape shape) {
std::lock_guard<std::mutex> lock(g_cursor_state_mutex);
++g_cursor_state.generation;
g_cursor_state.visible = visible;
g_cursor_state.shape = visible ? shape : RemoteCursorShape::none;
g_cursor_state_available = true;
}
bool GetSharedCursorState(SharedCursorState* state) {
if (!state) {
return false;
}
std::lock_guard<std::mutex> lock(g_cursor_state_mutex);
if (!g_cursor_state_available) {
return false;
}
*state = g_cursor_state;
return true;
}
void ClearSharedCursorState() {
std::lock_guard<std::mutex> lock(g_cursor_state_mutex);
++g_cursor_state.generation;
g_cursor_state.visible = false;
g_cursor_state.shape = RemoteCursorShape::none;
g_cursor_state_available = false;
}
} // namespace crossdesk