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[refactor] reorganize platform and wire sources
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@@ -0,0 +1,76 @@
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#include "daemon.h"
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include <utility>
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#include "platform/daemon_backend.h"
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namespace {
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constexpr int kRestartDelayMs = 1000;
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} // namespace
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Daemon::Daemon(const std::string& name) : name_(name), running_(false) {}
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void Daemon::stop() {
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running_.store(false);
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crossdesk::platform::RequestDaemonStop();
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}
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bool Daemon::isRunning() const {
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return running_.load() && !crossdesk::platform::DaemonStopRequested();
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}
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bool Daemon::start(MainLoopFunc loop) {
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crossdesk::platform::ResetDaemonStop();
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if (!crossdesk::platform::PrepareDaemon()) return false;
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running_.store(true);
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return runWithRestart(std::move(loop));
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}
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bool Daemon::runWithRestart(MainLoopFunc loop) {
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int restart_count = 0;
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const std::string executable_path =
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crossdesk::platform::GetDaemonExecutablePath();
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if (executable_path.empty()) {
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std::cerr
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<< "Failed to get executable path, falling back to direct execution"
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<< std::endl;
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while (isRunning()) {
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try {
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loop();
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break;
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} catch (...) {
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++restart_count;
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std::cerr << "Exception caught, restarting... (attempt "
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<< restart_count << ")" << std::endl;
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std::this_thread::sleep_for(
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std::chrono::milliseconds(kRestartDelayMs));
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}
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}
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return true;
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}
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while (isRunning()) {
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const crossdesk::platform::DaemonChildResult result =
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crossdesk::platform::RunDaemonChild(
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executable_path, [this] { return isRunning(); });
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if (!isRunning() || result.normal_exit) break;
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++restart_count;
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if (!result.started) {
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std::cerr << "Failed to create child process";
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} else if (result.terminated_by_signal) {
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std::cerr << "Child process crashed with signal " << result.exit_code;
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} else {
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std::cerr << "Child process exited with code " << result.exit_code;
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}
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std::cerr << ", restarting... (attempt " << restart_count << ")"
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<< std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(kRestartDelayMs));
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}
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return true;
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}
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