mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
[feat] audio capture supported on Linux
This commit is contained in:
194
thirdparty/imgui/port/xmake.lua
vendored
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194
thirdparty/imgui/port/xmake.lua
vendored
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@@ -0,0 +1,194 @@
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add_rules("mode.debug", "mode.release")
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add_rules("utils.install.cmake_importfiles")
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set_languages("cxx14")
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option("dx9", {showmenu = true, default = false})
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option("dx10", {showmenu = true, default = false})
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option("dx11", {showmenu = true, default = false})
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option("dx12", {showmenu = true, default = false})
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option("glfw", {showmenu = true, default = false})
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option("opengl2", {showmenu = true, default = false})
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option("opengl3", {showmenu = true, default = false})
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option("glad", {showmenu = true, default = false})
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option("sdl2", {showmenu = true, default = false})
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option("sdl2_renderer", {showmenu = true, default = false})
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option("sdl3", {showmenu = true, default = false})
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option("sdl3_renderer", {showmenu = true, default = false})
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option("sdl3_gpu", {showmenu = true, default = false})
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option("vulkan", {showmenu = true, default = false})
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option("win32", {showmenu = true, default = false})
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option("osx", {showmenu = true, default = false})
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option("wgpu", {showmenu = true, default = false})
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option("freetype", {showmenu = true, default = false})
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option("user_config", {showmenu = true, default = nil, type = "string"})
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option("wchar32", {showmenu = true, default = false})
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if has_config("glfw") then
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add_requires("glfw")
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end
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if has_config("glad") then
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add_requires("glad")
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end
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if has_config("sdl2_renderer") then
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add_requires("libsdl2 >=2.0.17")
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elseif has_config("sdl2") then
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add_requires("libsdl2")
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end
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if has_config("sdl3") or has_config("sdl3_renderer") or has_config("sdl3_gpu") then
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add_requires("libsdl3")
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end
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if has_config("vulkan") then
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add_requires("vulkan-headers")
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end
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if has_config("wgpu") then
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add_requires("wgpu-native")
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end
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if has_config("freetype") then
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add_requires("freetype")
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end
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target("imgui")
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set_kind("$(kind)")
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add_files("*.cpp", "misc/cpp/*.cpp")
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add_headerfiles("*.h", "(misc/cpp/*.h)")
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add_includedirs(".", "misc/cpp")
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if is_kind("shared") and is_plat("windows", "mingw") then
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add_defines("IMGUI_API=__declspec(dllexport)")
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end
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if has_config("dx9") then
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add_files("backends/imgui_impl_dx9.cpp")
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add_headerfiles("(backends/imgui_impl_dx9.h)")
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end
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if has_config("dx10") then
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add_files("backends/imgui_impl_dx10.cpp")
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add_headerfiles("(backends/imgui_impl_dx10.h)")
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end
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if has_config("dx11") then
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add_files("backends/imgui_impl_dx11.cpp")
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add_headerfiles("(backends/imgui_impl_dx11.h)")
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end
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if has_config("dx12") then
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add_files("backends/imgui_impl_dx12.cpp")
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add_headerfiles("(backends/imgui_impl_dx12.h)")
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end
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if has_config("glfw") then
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add_files("backends/imgui_impl_glfw.cpp")
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add_headerfiles("(backends/imgui_impl_glfw.h)")
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add_packages("glfw")
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end
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if has_config("opengl2") then
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add_files("backends/imgui_impl_opengl2.cpp")
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add_headerfiles("(backends/imgui_impl_opengl2.h)")
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end
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if has_config("opengl3") then
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add_files("backends/imgui_impl_opengl3.cpp")
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add_headerfiles("(backends/imgui_impl_opengl3.h)")
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if has_config("glad") then
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add_defines("IMGUI_IMPL_OPENGL_LOADER_GLAD")
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add_packages("glad")
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else
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add_headerfiles("(backends/imgui_impl_opengl3_loader.h)")
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end
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end
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if has_config("sdl2") then
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if os.exists("backends/imgui_impl_sdl2.cpp") then
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add_files("backends/imgui_impl_sdl2.cpp")
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add_headerfiles("(backends/imgui_impl_sdl2.h)")
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else
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add_files("backends/imgui_impl_sdl.cpp")
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add_headerfiles("(backends/imgui_impl_sdl.h)")
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end
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add_packages("libsdl2")
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end
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if has_config("sdl2_renderer") then
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if os.exists("backends/imgui_impl_sdlrenderer2.cpp") then
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add_files("backends/imgui_impl_sdlrenderer2.cpp")
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add_headerfiles("(backends/imgui_impl_sdlrenderer2.h)")
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else
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add_files("backends/imgui_impl_sdlrenderer.cpp")
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add_headerfiles("(backends/imgui_impl_sdlrenderer.h)")
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end
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add_packages("libsdl2")
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end
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if has_config("sdl3") then
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add_files("backends/imgui_impl_sdl3.cpp")
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add_headerfiles("(backends/imgui_impl_sdl3.h)")
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add_packages("libsdl3")
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end
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if has_config("sdl3_renderer") then
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add_files("backends/imgui_impl_sdlrenderer3.cpp")
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add_headerfiles("(backends/imgui_impl_sdlrenderer3.h)")
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add_packages("libsdl3")
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end
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if has_config("sdl3_gpu") then
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add_files("backends/imgui_impl_sdlgpu3.cpp")
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add_headerfiles("backends/imgui_impl_sdlgpu3.h","backends/imgui_impl_sdlgpu3_shaders.h")
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add_packages("libsdl3")
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end
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if has_config("vulkan") then
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add_files("backends/imgui_impl_vulkan.cpp")
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add_headerfiles("(backends/imgui_impl_vulkan.h)")
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add_packages("vulkan-headers")
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end
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if has_config("win32") then
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add_files("backends/imgui_impl_win32.cpp")
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add_headerfiles("(backends/imgui_impl_win32.h)")
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end
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if has_config("osx") then
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add_frameworks("Cocoa", "Carbon", "GameController")
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add_files("backends/imgui_impl_osx.mm")
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add_headerfiles("(backends/imgui_impl_osx.h)")
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end
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if has_config("wgpu") then
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add_files("backends/imgui_impl_wgpu.cpp")
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add_headerfiles("(backends/imgui_impl_wgpu.h)")
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add_packages("wgpu-native")
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end
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if has_config("freetype") then
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add_files("misc/freetype/imgui_freetype.cpp")
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add_headerfiles("misc/freetype/imgui_freetype.h")
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add_packages("freetype")
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add_defines("IMGUI_ENABLE_FREETYPE")
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end
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if has_config("user_config") then
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local user_config = get_config("user_config")
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add_defines("IMGUI_USER_CONFIG=\"".. user_config .."\"")
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end
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if has_config("wchar32") then
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add_defines("IMGUI_USE_WCHAR32")
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end
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after_install(function (target)
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local config_file = path.join(target:installdir(), "include/imconfig.h")
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if has_config("wchar32") then
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io.gsub(config_file, "//#define IMGUI_USE_WCHAR32", "#define IMGUI_USE_WCHAR32")
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end
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if has_config("freetype") then
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io.gsub(config_file, "//#define IMGUI_ENABLE_FREETYPE", "#define IMGUI_ENABLE_FREETYPE")
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end
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end)
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