mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-26 20:25:34 +08:00
[feat] remote host names will be shown below thumbnails
This commit is contained in:
@@ -55,6 +55,7 @@ int Render::MainWindow() {
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ImGui::TextColored(
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ImGui::TextColored(
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ImVec4(0.0f, 0.0f, 0.0f, 0.5f), "%s",
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ImVec4(0.0f, 0.0f, 0.0f, 0.5f), "%s",
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localization::recent_connections[localization_language_index_].c_str());
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localization::recent_connections[localization_language_index_].c_str());
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ImGui::SetWindowFontScale(1.0f);
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draw_list->AddLine(
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draw_list->AddLine(
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ImVec2(25.0f, title_bar_height_ + local_window_height_ + 35.0f),
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ImVec2(25.0f, title_bar_height_ + local_window_height_ + 35.0f),
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@@ -75,11 +76,35 @@ int Render::MainWindow() {
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}
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}
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int Render::ShowRecentConnections() {
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int Render::ShowRecentConnections() {
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for (int i = 0; i < recent_connection_textures_.size(); i++) {
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for (auto it = recent_connection_textures_.begin();
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ImGui::Image((ImTextureID)(intptr_t)recent_connection_textures_[i],
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it != recent_connection_textures_.end(); ++it) {
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std::string recent_connection_sub_window_name =
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"RecentConnectionsSubWindow" + it->first;
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ImGui::BeginChild(recent_connection_sub_window_name.c_str(),
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ImVec2(recent_connection_image_width_ + 16.0f,
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recent_connection_image_height_ + 32.0f),
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ImGuiChildFlags_Border,
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ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoBringToFrontOnFocus |
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ImGuiWindowFlags_NoScrollbar);
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ImGui::Image((ImTextureID)(intptr_t)it->second,
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ImVec2((float)recent_connection_image_width_,
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ImVec2((float)recent_connection_image_width_,
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(float)recent_connection_image_height_));
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(float)recent_connection_image_height_));
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ImGui::SetWindowFontScale(0.4f);
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ImVec2 window_size = ImGui::GetWindowSize();
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ImVec2 text_size = ImGui::CalcTextSize(it->first.c_str());
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ImVec2 pos = ImGui::GetCursorPos();
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pos.x = (window_size.x - text_size.x) / 2.0f;
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ImGui::SetCursorPos(pos);
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ImGui::Text("%s", it->first.c_str());
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ImGui::SetWindowFontScale(1.0f);
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ImGui::EndChild();
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ImGui::SameLine();
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ImGui::SameLine();
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}
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}
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return 0;
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return 0;
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}
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}
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@@ -225,7 +225,7 @@ class Render {
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bool stream_window_inited_ = false;
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bool stream_window_inited_ = false;
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// recent connections
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// recent connections
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std::vector<SDL_Texture *> recent_connection_textures_;
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std::map<std::string, SDL_Texture *> recent_connection_textures_;
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int recent_connection_image_width_ = 128;
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int recent_connection_image_width_ = 128;
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int recent_connection_image_height_ = 72;
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int recent_connection_image_height_ = 72;
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uint32_t recent_connection_image_save_time_ = 0;
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uint32_t recent_connection_image_save_time_ = 0;
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@@ -173,8 +173,8 @@ std::vector<std::filesystem::path> Thumbnail::FindThumbnailPath(
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}
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}
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int Thumbnail::LoadThumbnail(SDL_Renderer* renderer,
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int Thumbnail::LoadThumbnail(SDL_Renderer* renderer,
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std::vector<SDL_Texture*>& textures, int* width,
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std::map<std::string, SDL_Texture*>& textures,
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int* height) {
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int* width, int* height) {
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std::vector<std::filesystem::path> image_path =
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std::vector<std::filesystem::path> image_path =
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FindThumbnailPath(image_path_);
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FindThumbnailPath(image_path_);
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@@ -182,10 +182,14 @@ int Thumbnail::LoadThumbnail(SDL_Renderer* renderer,
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return -1;
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return -1;
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} else {
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} else {
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for (int i = 0; i < image_path.size(); i++) {
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for (int i = 0; i < image_path.size(); i++) {
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textures.push_back(nullptr);
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size_t pos1 = image_path[i].string().find('\\') + 1;
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size_t pos2 = image_path[i].string().rfind('@');
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std::string host_name = image_path[i].string().substr(pos1, pos2 - pos1);
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textures[host_name] = nullptr;
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LoadTextureFromFile(image_path[i].string().c_str(), renderer,
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LoadTextureFromFile(image_path[i].string().c_str(), renderer,
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&(textures[i]), width, height);
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&(textures[host_name]), width, height);
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}
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}
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return 0;
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return 0;
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}
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}
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return 0;
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}
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}
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@@ -22,8 +22,9 @@ class Thumbnail {
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const std::string& host_name,
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const std::string& host_name,
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const std::string& remote_id);
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const std::string& remote_id);
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int LoadThumbnail(SDL_Renderer* renderer, std::vector<SDL_Texture*>& textures,
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int LoadThumbnail(SDL_Renderer* renderer,
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int* width, int* height);
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std::map<std::string, SDL_Texture*>& textures, int* width,
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int* height);
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private:
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private:
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std::vector<std::filesystem::path> FindThumbnailPath(
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std::vector<std::filesystem::path> FindThumbnailPath(
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