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[fix] split mouse and keyboard from data channel and use reliable transimission
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@@ -224,6 +224,8 @@ int Render::ConnectTo(const std::string& remote_id, const char* password,
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}
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AddAudioStream(props->peer_, props->audio_label_.c_str());
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AddDataStream(props->peer_, props->data_label_.c_str(), false);
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AddDataStream(props->peer_, props->mouse_label_.c_str(), false);
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AddDataStream(props->peer_, props->keyboard_label_.c_str(), true);
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AddDataStream(props->peer_, props->control_data_label_.c_str(), true);
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AddDataStream(props->peer_, props->file_label_.c_str(), true);
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AddDataStream(props->peer_, props->file_feedback_label_.c_str(), true);
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