[fix] fix rendering issues in stream and server windows when the main window is minimized

This commit is contained in:
dijunkun
2026-01-22 17:56:00 +08:00
parent ee08b231db
commit 7bbd10a50c
4 changed files with 34 additions and 23 deletions

View File

@@ -15,14 +15,28 @@ int Render::TitleBar(bool main_window) {
float title_bar_button_width = title_bar_button_width_;
float title_bar_button_height = title_bar_button_height_;
if (main_window) {
title_bar_width = io.DisplaySize.x;
title_bar_height = io.DisplaySize.y * TITLE_BAR_HEIGHT;
title_bar_height_padding = io.DisplaySize.y * (TITLE_BAR_HEIGHT + 0.01f);
title_bar_button_width = io.DisplaySize.x * TITLE_BAR_BUTTON_WIDTH;
title_bar_button_height = io.DisplaySize.y * TITLE_BAR_BUTTON_HEIGHT;
title_bar_height_ = title_bar_height;
title_bar_button_width_ = title_bar_button_width;
title_bar_button_height_ = title_bar_button_height;
// When the main window is minimized, Dear ImGui may report DisplaySize as
// (0, 0). Do not overwrite shared title-bar metrics with zeros, otherwise
// stream/server windows (which reuse these metrics) will lose their title
// bars and appear collapsed.
if (io.DisplaySize.x > 0.0f && io.DisplaySize.y > 0.0f) {
title_bar_width = io.DisplaySize.x;
title_bar_height = io.DisplaySize.y * TITLE_BAR_HEIGHT;
title_bar_height_padding = io.DisplaySize.y * (TITLE_BAR_HEIGHT + 0.01f);
title_bar_button_width = io.DisplaySize.x * TITLE_BAR_BUTTON_WIDTH;
title_bar_button_height = io.DisplaySize.y * TITLE_BAR_BUTTON_HEIGHT;
title_bar_height_ = title_bar_height;
title_bar_button_width_ = title_bar_button_width;
title_bar_button_height_ = title_bar_button_height;
} else {
// Keep using last known good values.
title_bar_width = title_bar_width_;
title_bar_height = title_bar_height_;
title_bar_height_padding = title_bar_height_;
title_bar_button_width = title_bar_button_width_;
title_bar_button_height = title_bar_button_height_;
}
} else {
title_bar_width = io.DisplaySize.x;
title_bar_height = title_bar_button_height_;
@@ -187,6 +201,11 @@ int Render::TitleBar(bool main_window) {
std::string window_minimize_button = "##minimize"; // ICON_FA_MINUS;
if (ImGui::Button(window_minimize_button.c_str(),
ImVec2(title_bar_button_width, title_bar_button_height))) {
if (main_window) {
last_main_minimize_request_tick_ = SDL_GetTicks();
} else {
last_stream_minimize_request_tick_ = SDL_GetTicks();
}
SDL_MinimizeWindow(main_window ? main_window_ : stream_window_);
}
draw_list->AddLine(