[feat] use self designed title bar instead of system default title bar

This commit is contained in:
dijunkun
2024-07-31 17:43:02 +08:00
parent 5b6bdee25a
commit 7b42923418
12 changed files with 205 additions and 50 deletions

View File

@@ -18,6 +18,46 @@
#define REFRESH_EVENT (SDL_USEREVENT + 1)
#define NV12_BUFFER_SIZE 1280 * 720 * 3 / 2
#define MOUSE_GRAB_PADDING 10
SDL_HitTestResult HitTestCallback(SDL_Window *Window, const SDL_Point *Area,
void *Data) {
int Width, Height;
SDL_GetWindowSize(Window, &Width, &Height);
if (Area->y < 30 && Area->x < 30) {
return SDL_HITTEST_DRAGGABLE;
} else {
return SDL_HITTEST_NORMAL;
}
// if (Area->y < MOUSE_GRAB_PADDING) {
// if (Area->x < MOUSE_GRAB_PADDING) {
// return SDL_HITTEST_RESIZE_TOPLEFT;
// } else if (Area->x > Width - MOUSE_GRAB_PADDING) {
// return SDL_HITTEST_RESIZE_TOPRIGHT;
// } else {
// return SDL_HITTEST_RESIZE_TOP;
// }
// } else if (Area->y > Height - MOUSE_GRAB_PADDING) {
// if (Area->x < MOUSE_GRAB_PADDING) {
// return SDL_HITTEST_RESIZE_BOTTOMLEFT;
// } else if (Area->x > Width - MOUSE_GRAB_PADDING) {
// return SDL_HITTEST_RESIZE_BOTTOMRIGHT;
// } else {
// return SDL_HITTEST_RESIZE_BOTTOM;
// }
// } else if (Area->x < MOUSE_GRAB_PADDING) {
// return SDL_HITTEST_RESIZE_LEFT;
// } else if (Area->x > Width - MOUSE_GRAB_PADDING) {
// return SDL_HITTEST_RESIZE_RIGHT;
// } else if (Area->y < 70) {
// return SDL_HITTEST_DRAGGABLE;
// }
// return SDL_HITTEST_DRAGGABLE; // SDL_HITTEST_NORMAL <- Windows behaviour
}
Render::Render() {}
Render::~Render() {}
@@ -213,17 +253,15 @@ int Render::Run() {
return -1;
}
// From 2.0.18: Enable native IME.
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
// Create main window with SDL_Renderer graphics context
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI);
SDL_WindowFlags window_flags =
(SDL_WindowFlags)(SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_BORDERLESS);
main_window_ = SDL_CreateWindow(
"Remote Desk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
main_window_width_default_, main_window_height_default_, window_flags);
SDL_SetWindowHitTest(main_window_, HitTestCallback, 0);
main_renderer_ = SDL_CreateRenderer(
main_window_, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
if (main_renderer_ == nullptr) {
@@ -238,7 +276,7 @@ int Render::Run() {
texture_width_, texture_height_);
stream_render_rect_.x = 0;
stream_render_rect_.y = 0;
stream_render_rect_.y = title_bar_height_;
stream_render_rect_.w = main_window_width_;
stream_render_rect_.h = main_window_height_;
@@ -394,26 +432,30 @@ int Render::Run() {
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
ImGui::PushStyleColor(ImGuiCol_WindowBg,
ImVec4(1.0f, 1.0f, 1.0f, streaming_ ? 0 : 1.0f));
// ImGui::PushStyleColor(ImGuiCol_WindowBg,
// ImVec4(1.0f, 1.0f, 1.0f, streaming_ ? 0 : 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Always);
ImGui::SetNextWindowSize(
ImVec2(main_window_width_,
streaming_ ? control_window_height_ : main_window_height_),
streaming_ ? title_bar_height_ : main_window_height_default_),
ImGuiCond_Always);
ImGui::Begin("Render", nullptr,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar);
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoBringToFrontOnFocus);
ImGui::PopStyleVar();
ImGui::PopStyleColor();
// ImGui::PopStyleColor();
TitleBar();
if (streaming_ && is_client_mode_) {
if (!resizable_) {
resizable_ = !resizable_;
SDL_SetWindowResizable(main_window_, SDL_TRUE);
}
ControlWindow();
// ControlWindow();
} else {
if (resizable_) {
resizable_ = !resizable_;
@@ -491,7 +533,7 @@ int Render::Run() {
&stream_render_rect_);
}
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData(), main_renderer_);
SDL_RenderPresent(main_renderer_);
// frame_count_++;