mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-10-27 04:35:34 +08:00
Finish remote desk gui
This commit is contained in:
@@ -1,207 +0,0 @@
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// Dear ImGui: standalone example application for SDL2 + SDL_Renderer
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// (SDL is a cross-platform general purpose library for handling windows,
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// inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/
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// folder).
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// - Introduction, links and more at the top of imgui.cpp
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// Important to understand: SDL_Renderer is an _optional_ component of SDL2.
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and
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// SDL+OpenGL on Linux/OSX.
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#include <SDL.h>
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#include <stdio.h>
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlrenderer2.h"
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#if !SDL_VERSION_ATLEAST(2, 0, 17)
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#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function
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#endif
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// Main code
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int main(int, char**) {
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
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0) {
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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// From 2.0.18: Enable native IME.
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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#endif
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// Create window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_Window* window = SDL_CreateWindow(
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"Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
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SDL_Renderer* renderer = SDL_CreateRenderer(
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window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (renderer == nullptr) {
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SDL_Log("Error creating SDL_Renderer!");
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return 0;
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}
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// SDL_RendererInfo info;
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// SDL_GetRendererInfo(renderer, &info);
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// SDL_Log("Current SDL_Renderer: %s", info.name);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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// ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForSDLRenderer(window, renderer);
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ImGui_ImplSDLRenderer2_Init(renderer);
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can
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// also load multiple fonts and use ImGui::PushFont()/PopFont() to select
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// them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you
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// need to select the font among multiple.
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// - If the file cannot be loaded, the function will return a nullptr. Please
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// handle those errors in your application (e.g. use an assertion, or display
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// an error and quit).
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored
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// into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which
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// ImGui_ImplXXXX_NewFrame below will call.
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// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype
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// for higher quality font rendering.
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string
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// literal you need to write a double backslash \\ !
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// io.Fonts->AddFontDefault();
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// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
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// io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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// io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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// io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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// ImFont* font =
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// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f,
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// nullptr, io.Fonts->GetGlyphRangesJapanese()); IM_ASSERT(font != nullptr);
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// Our state
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bool show_demo_window = true;
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bool show_another_window = false;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// Main loop
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bool done = false;
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while (!done) {
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
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// tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to
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// your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input
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// data to your main application, or clear/overwrite your copy of the
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// keyboard data. Generally you may always pass all inputs to dear imgui,
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// and hide them from your application based on those two flags.
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT) done = true;
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if (event.type == SDL_WINDOWEVENT &&
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event.window.event == SDL_WINDOWEVENT_CLOSE &&
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event.window.windowID == SDL_GetWindowID(window))
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done = true;
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}
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// Start the Dear ImGui frame
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ImGui_ImplSDLRenderer2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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// 1. Show the big demo window (Most of the sample code is in
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// ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear
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// ImGui!).
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if (show_demo_window) ImGui::ShowDemoWindow(&show_demo_window);
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair
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// to create a named window.
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{
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!"
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// and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can
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// use a format strings too)
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ImGui::Checkbox(
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"Demo Window",
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&show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat(
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"float", &f, 0.0f,
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1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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ImGui::ColorEdit3(
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"clear color",
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(float*)&clear_color); // Edit 3 floats representing a color
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if (ImGui::Button(
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"Button")) // Buttons return true when clicked (most widgets
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// return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
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1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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}
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// 3. Show another simple window.
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if (show_another_window) {
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ImGui::Begin(
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"Another Window",
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&show_another_window); // Pass a pointer to our bool variable (the
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// window will have a closing button that will
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// clear the bool when clicked)
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me")) show_another_window = false;
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ImGui::End();
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}
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// Rendering
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ImGui::Render();
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SDL_RenderSetScale(renderer, io.DisplayFramebufferScale.x,
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io.DisplayFramebufferScale.y);
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SDL_SetRenderDrawColor(
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renderer, (Uint8)(clear_color.x * 255), (Uint8)(clear_color.y * 255),
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(Uint8)(clear_color.z * 255), (Uint8)(clear_color.w * 255));
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SDL_RenderClear(renderer);
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ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
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SDL_RenderPresent(renderer);
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}
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// Cleanup
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ImGui_ImplSDLRenderer2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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@@ -1,6 +1,7 @@
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#include <SDL.h>
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#include <stdio.h>
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#ifdef _WIN32
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#pragma comment(linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"")
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#include <Winsock2.h>
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#include <iphlpapi.h>
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#elif __APPLE__
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@@ -57,7 +58,8 @@ std::string window_title = "Remote Desk Client";
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#define QUIT_EVENT (SDL_USEREVENT + 2)
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int thread_exit = 0;
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PeerPtr *peer = nullptr;
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PeerPtr *peer_server = nullptr;
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PeerPtr *peer_client = nullptr;
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bool joined = false;
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bool received_frame = false;
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@@ -119,7 +121,7 @@ inline int ProcessMouseKeyEven(SDL_Event &ev) {
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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SendData(peer, DATA_TYPE::DATA, (const char *)&remote_action,
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SendData(peer_client, DATA_TYPE::DATA, (const char *)&remote_action,
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sizeof(remote_action));
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} else if (SDL_BUTTON_RIGHT == ev.button.button) {
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@@ -132,7 +134,7 @@ inline int ProcessMouseKeyEven(SDL_Event &ev) {
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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SendData(peer, DATA_TYPE::DATA, (const char *)&remote_action,
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SendData(peer_client, DATA_TYPE::DATA, (const char *)&remote_action,
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sizeof(remote_action));
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}
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} else if (SDL_MOUSEBUTTONUP == ev.type) {
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@@ -146,7 +148,7 @@ inline int ProcessMouseKeyEven(SDL_Event &ev) {
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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SendData(peer, DATA_TYPE::DATA, (const char *)&remote_action,
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SendData(peer_client, DATA_TYPE::DATA, (const char *)&remote_action,
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sizeof(remote_action));
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} else if (SDL_BUTTON_RIGHT == ev.button.button) {
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@@ -159,7 +161,7 @@ inline int ProcessMouseKeyEven(SDL_Event &ev) {
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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SendData(peer, DATA_TYPE::DATA, (const char *)&remote_action,
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SendData(peer_client, DATA_TYPE::DATA, (const char *)&remote_action,
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sizeof(remote_action));
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}
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} else if (SDL_MOUSEMOTION == ev.type) {
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@@ -173,7 +175,7 @@ inline int ProcessMouseKeyEven(SDL_Event &ev) {
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remote_action.m.x = ev.button.x * ratio;
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remote_action.m.y = ev.button.y * ratio;
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SendData(peer, DATA_TYPE::DATA, (const char *)&remote_action,
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SendData(peer_client, DATA_TYPE::DATA, (const char *)&remote_action,
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sizeof(remote_action));
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} else if (SDL_QUIT == ev.type) {
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SDL_Event event;
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@@ -205,8 +207,46 @@ void ReceiveAudioBuffer(const char *data, size_t size, const char *user_id,
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void ReceiveDataBuffer(const char *data, size_t size, const char *user_id,
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size_t user_id_size) {
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std::cout << "Receive data, size " << size << ", user [" << user_id << "] "
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<< std::endl;
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std::string user(user_id, user_id_size);
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RemoteAction remote_action;
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memcpy(&remote_action, data, sizeof(remote_action));
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std::cout << "remote_action: " << remote_action.type << " "
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<< remote_action.m.flag << " " << remote_action.m.x << " "
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<< remote_action.m.y << std::endl;
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INPUT ip;
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if (remote_action.type == ControlType::mouse) {
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ip.type = INPUT_MOUSE;
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ip.mi.dx = remote_action.m.x * screen_w / 1280;
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ip.mi.dy = remote_action.m.y * screen_h / 720;
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if (remote_action.m.flag == MouseFlag::left_down) {
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ip.mi.dwFlags = MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_ABSOLUTE;
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} else if (remote_action.m.flag == MouseFlag::left_up) {
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ip.mi.dwFlags = MOUSEEVENTF_LEFTUP | MOUSEEVENTF_ABSOLUTE;
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} else if (remote_action.m.flag == MouseFlag::right_down) {
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ip.mi.dwFlags = MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_ABSOLUTE;
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} else if (remote_action.m.flag == MouseFlag::right_up) {
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ip.mi.dwFlags = MOUSEEVENTF_RIGHTUP | MOUSEEVENTF_ABSOLUTE;
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} else {
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ip.mi.dwFlags = MOUSEEVENTF_MOVE;
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}
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ip.mi.mouseData = 0;
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ip.mi.time = 0;
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// Set cursor pos
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SetCursorPos(ip.mi.dx, ip.mi.dy);
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// Send the press
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if (ip.mi.dwFlags != MOUSEEVENTF_MOVE) {
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SendInput(1, &ip, sizeof(INPUT));
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}
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std::cout << "Receive data from [" << user << "], " << ip.type << " "
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<< ip.mi.dwFlags << " " << ip.mi.dx << " " << ip.mi.dy
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<< std::endl;
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}
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}
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std::string GetMac(char *mac_addr) {
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@@ -328,7 +368,8 @@ int main() {
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char mac_addr[10];
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GetMac(mac_addr);
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peer = CreatePeer(¶ms);
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peer_server = CreatePeer(¶ms);
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peer_client = CreatePeer(¶ms);
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
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@@ -402,7 +443,7 @@ int main() {
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const ImGuiViewport *main_viewport = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos(ImVec2(0, 0), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(180, 185));
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ImGui::SetNextWindowSize(ImVec2(180, 138));
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ImGui::Begin("Menu", nullptr, ImGuiWindowFlags_NoResize);
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@@ -418,82 +459,89 @@ int main() {
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}
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||||
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||||
ImGui::Spacing();
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||||
static bool buttonPressed = false;
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||||
static const char *label = "Online";
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||||
{
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||||
static bool online_button_pressed = false;
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||||
static const char *online_label = "Online";
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||||
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||||
if (ImGui::Button(label)) {
|
||||
std::string user_id = "S-" + std::string(GetMac(mac_addr));
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||||
if (ImGui::Button(online_label)) {
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||||
std::string user_id = "S-" + std::string(GetMac(mac_addr));
|
||||
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||||
if (strcmp(label, "Online") == 0) {
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||||
CreateConnection(peer, mac_addr, user_id.c_str());
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||||
if (strcmp(online_label, "Online") == 0) {
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||||
CreateConnection(peer_server, mac_addr, user_id.c_str());
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||||
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||||
nv12_buffer_ = new char[NV12_BUFFER_SIZE];
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||||
nv12_buffer_ = new char[NV12_BUFFER_SIZE];
|
||||
|
||||
screen_capture = new ScreenCaptureWgc();
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||||
screen_capture = new ScreenCaptureWgc();
|
||||
|
||||
RECORD_DESKTOP_RECT rect;
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||||
rect.left = 0;
|
||||
rect.top = 0;
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||||
rect.right = GetSystemMetrics(SM_CXSCREEN);
|
||||
rect.bottom = GetSystemMetrics(SM_CYSCREEN);
|
||||
RECORD_DESKTOP_RECT rect;
|
||||
rect.left = 0;
|
||||
rect.top = 0;
|
||||
rect.right = GetSystemMetrics(SM_CXSCREEN);
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||||
rect.bottom = GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
screen_w = GetSystemMetrics(SM_CXSCREEN);
|
||||
screen_h = GetSystemMetrics(SM_CYSCREEN);
|
||||
screen_w = GetSystemMetrics(SM_CXSCREEN);
|
||||
screen_h = GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
last_frame_time_ = std::chrono::high_resolution_clock::now();
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||||
screen_capture->Init(
|
||||
rect, 60,
|
||||
[](unsigned char *data, int size, int width,
|
||||
int height) -> void {
|
||||
// std::cout << "Send" << std::endl;
|
||||
last_frame_time_ = std::chrono::high_resolution_clock::now();
|
||||
screen_capture->Init(
|
||||
rect, 60,
|
||||
[](unsigned char *data, int size, int width,
|
||||
int height) -> void {
|
||||
// std::cout << "Send" << std::endl;
|
||||
|
||||
auto now_time = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> duration =
|
||||
now_time - last_frame_time_;
|
||||
auto tc = duration.count() * 1000;
|
||||
auto now_time = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> duration =
|
||||
now_time - last_frame_time_;
|
||||
auto tc = duration.count() * 1000;
|
||||
|
||||
if (tc >= 0) {
|
||||
BGRAToNV12FFmpeg(data, width, height,
|
||||
(unsigned char *)nv12_buffer_);
|
||||
SendData(peer, DATA_TYPE::VIDEO, (const char *)nv12_buffer_,
|
||||
NV12_BUFFER_SIZE);
|
||||
last_frame_time_ = now_time;
|
||||
}
|
||||
});
|
||||
if (tc >= 0) {
|
||||
BGRAToNV12FFmpeg(data, width, height,
|
||||
(unsigned char *)nv12_buffer_);
|
||||
SendData(peer_server, DATA_TYPE::VIDEO,
|
||||
(const char *)nv12_buffer_, NV12_BUFFER_SIZE);
|
||||
last_frame_time_ = now_time;
|
||||
}
|
||||
});
|
||||
|
||||
screen_capture->Start();
|
||||
} else {
|
||||
LeaveConnection(peer);
|
||||
screen_capture->Start();
|
||||
} else {
|
||||
LeaveConnection(peer_server);
|
||||
}
|
||||
online_button_pressed = !online_button_pressed;
|
||||
online_label = online_button_pressed ? "Offline" : "Online";
|
||||
}
|
||||
buttonPressed = !buttonPressed;
|
||||
label = buttonPressed ? "Offline" : "Online";
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
{
|
||||
static char buf[20] = "";
|
||||
ImGui::Text("REMOTE ID:");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(114);
|
||||
ImGui::InputTextWithHint("", "000000", buf, IM_ARRAYSIZE(buf),
|
||||
ImGuiInputTextFlags_AllowTabInput);
|
||||
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Connect") && !joined) {
|
||||
std::string user_id = "C-" + std::string(GetMac(mac_addr));
|
||||
JoinConnection(peer, buf, user_id.c_str());
|
||||
joined = true;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Disconnect")) {
|
||||
LeaveConnection(peer);
|
||||
joined = false;
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Spacing();
|
||||
{
|
||||
static bool connect_button_pressed = false;
|
||||
static const char *connect_label = "Connect";
|
||||
{
|
||||
static char buf[20] = "";
|
||||
ImGui::Text("REMOTE ID:");
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(114);
|
||||
ImGui::InputTextWithHint("", "000000", buf, IM_ARRAYSIZE(buf),
|
||||
ImGuiInputTextFlags_AllowTabInput);
|
||||
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button(connect_label)) {
|
||||
if (strcmp(connect_label, "Connect") == 0 && !joined) {
|
||||
std::string user_id = "C-" + std::string(GetMac(mac_addr));
|
||||
JoinConnection(peer_client, buf, user_id.c_str());
|
||||
joined = true;
|
||||
} else if (strcmp(connect_label, "Disconnect") == 0 && joined) {
|
||||
LeaveConnection(peer_client);
|
||||
joined = false;
|
||||
}
|
||||
connect_button_pressed = !connect_button_pressed;
|
||||
connect_label = connect_button_pressed ? "Disconnect" : "Connect";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user