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[feat] add DeskHub device wall and shared group actions
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/*
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* @Author: DI JUNKUN
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* @Date: 2026-10-12
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* Copyright (c) 2026 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _GALLERY_WINDOW_STATE_H_
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#define _GALLERY_WINDOW_STATE_H_
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#include <slint.h>
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#include <algorithm>
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#include <cmath>
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#include <optional>
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namespace crossdesk::gallery {
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struct WindowState {
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bool wall_fullscreen = false;
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bool wall_maximized = false;
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// Store client dimensions in logical pixels, independent of the display DPI.
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std::optional<slint::LogicalSize> wall_size;
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std::optional<slint::PhysicalPosition> wall_position, connection_position;
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void BeginModeChange(bool wall, slint::PhysicalPosition position,
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slint::PhysicalSize size, float scale, bool fullscreen,
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bool maximized, float compact_height = 486) {
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// Never capture a half-applied mode transition as the user's wall geometry.
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Observe(!wall, position, size, scale, fullscreen, maximized,
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compact_height);
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if (wall) {
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// Modes share the current desktop location. An old wall position must
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// not undo a move made while the connection page was visible.
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if (connection_position)
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wall_position = connection_position;
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} else {
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// Fullscreen/maximized coordinates describe the screen, not the ordinary
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// window. Return to the last normal anchor before restoring compact size.
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if (wall_position)
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connection_position = wall_position;
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}
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BeginRestore();
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}
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void Observe(bool wall, slint::PhysicalPosition position,
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slint::PhysicalSize size, float scale, bool fullscreen,
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bool maximized, float compact_height = 486) {
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if (Restoring())
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return;
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if (!wall) {
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connection_position = position;
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return;
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}
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if (!fullscreen && !maximized && IsUndersized(size, scale, compact_height))
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return;
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scale = std::max(scale, 1.0f);
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wall_fullscreen = fullscreen;
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wall_maximized = !fullscreen && maximized;
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if (!fullscreen && !maximized) {
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wall_size = slint::LogicalSize(
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slint::Size<float>{size.width / scale, size.height / scale});
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wall_position = position;
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}
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}
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bool RecoverUndersized(bool wall, slint::PhysicalPosition position,
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slint::PhysicalSize size, float scale, bool visible,
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bool minimized, bool fullscreen, bool maximized,
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float compact_height = 486) {
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// Hidden/minimized/uninitialized windows can report temporary tiny bounds.
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// Leave those alone, and let an in-flight restoration retain its target.
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if (Restoring() || !visible || minimized || fullscreen || maximized ||
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size.width == 0 || size.height == 0 ||
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!IsUndersized(size, scale, compact_height))
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return false;
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if (wall) {
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wall_position = position;
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wall_fullscreen = false;
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wall_maximized = false;
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} else {
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connection_position = position;
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}
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// Keep the last valid logical size; only the current anchor is captured.
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BeginRestore();
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return true;
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}
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slint::PhysicalSize RestoreSize(bool wall, float scale,
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float compact_height = 486) const {
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const float width =
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wall && wall_size ? std::max(640.0f, wall_size->width) : 640;
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const float height = wall && wall_size
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? std::max(compact_height, wall_size->height)
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: compact_height;
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scale = std::max(scale, 1.0f);
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return slint::PhysicalSize(
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slint::Size<uint32_t>{uint32_t(std::lround(width * scale)),
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uint32_t(std::lround(height * scale))});
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}
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void BeginRestore() {
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phase_ = Phase::Normal;
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target_.reset();
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last_size_.reset();
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matches_ = 0;
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}
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void PrepareForShow(slint::Window &window, bool wall,
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slint::PhysicalSize size,
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std::optional<slint::PhysicalPosition> position,
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float initial_y_offset = 0) {
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const float scale = std::max(window.scale_factor(), 1.0f);
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// The actual display scale is resolved when the native window is created.
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// Give the backend logical geometry so its first visible frame is correct.
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window.set_size(slint::LogicalSize(
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slint::Size<float>{size.width / scale, size.height / scale}));
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if (position) {
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(wall ? wall_position : connection_position) = position;
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window.set_position(slint::LogicalPosition(slint::Point<float>{
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position->x / scale, position->y / scale + initial_y_offset}));
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}
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}
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bool Restoring() const { return phase_ != Phase::Idle; }
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bool RestoringNormal() const { return phase_ == Phase::Normal; }
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// A set_size request can complete asynchronously, after layout constraints
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// and the backing scale have changed. Acknowledge observations on later
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// ticks.
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bool NormalSizeRestored(slint::PhysicalSize actual,
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slint::PhysicalSize target) {
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if (!RestoringNormal())
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return false;
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if (target_ && SameSize(*target_, target) && SameSize(actual, target))
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++matches_;
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else
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matches_ = 0;
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target_ = target;
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if (matches_ < 2)
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return false;
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phase_ = Phase::Presentation;
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matches_ = 0;
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last_size_.reset();
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return true;
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}
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bool FinishRestore(bool wall, slint::PhysicalSize actual, bool fullscreen,
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bool maximized) {
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if (phase_ != Phase::Presentation)
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return false;
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const bool want_fullscreen = wall && wall_fullscreen;
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const bool want_maximized = wall && !want_fullscreen && wall_maximized;
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const bool normal = !want_fullscreen && !want_maximized;
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if (normal && !fullscreen && !maximized && target_ &&
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!SameSize(actual, *target_)) {
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// A late constraint/DPI update can invalidate an earlier acknowledgement.
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// Reissue the normal size instead of getting stuck or saving that size.
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BeginRestore();
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return false;
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}
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const bool ready = fullscreen == want_fullscreen &&
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(want_fullscreen || maximized == want_maximized) &&
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(!normal || (target_ && SameSize(actual, *target_)));
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if (ready && last_size_ && SameSize(actual, *last_size_))
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++matches_;
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else
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matches_ = 0;
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last_size_ = actual;
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if (matches_ < 2)
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return false;
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phase_ = Phase::Idle;
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return true;
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}
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private:
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enum class Phase { Idle, Normal, Presentation };
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Phase phase_ = Phase::Idle;
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std::optional<slint::PhysicalSize> target_, last_size_;
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int matches_ = 0;
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static bool IsUndersized(slint::PhysicalSize size, float scale,
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float compact_height) {
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scale = std::max(scale, 1.0f);
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return double(size.width) + 1 < 640 * scale ||
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double(size.height) + 1 < compact_height * scale;
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}
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static bool SameSize(slint::PhysicalSize a, slint::PhysicalSize b) {
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return std::abs(double(a.width) - b.width) <= 1 &&
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std::abs(double(a.height) - b.height) <= 1;
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}
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};
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} // namespace crossdesk::gallery
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#endif
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