Use OOP to refactor main function

This commit is contained in:
dijunkun
2024-06-03 15:23:37 +08:00
parent d150c374b5
commit 6f703c8267
9 changed files with 414 additions and 1204 deletions

View File

@@ -10,12 +10,16 @@
#include <SDL.h>
#include <atomic>
#include <chrono>
#include <string>
#include "../../thirdparty/projectx/src/interface/x.h"
#include "config_center.h"
#include "device_controller_factory.h"
#include "imgui.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_sdlrenderer2.h"
#include "screen_capturer_factory.h"
class MainWindow {
public:
@@ -25,6 +29,28 @@ class MainWindow {
public:
int Run();
public:
static void OnReceiveVideoBufferCb(const char *data, size_t size,
const char *user_id, size_t user_id_size,
void *user_data);
static void OnReceiveAudioBufferCb(const char *data, size_t size,
const char *user_id, size_t user_id_size,
void *user_data);
static void OnReceiveDataBufferCb(const char *data, size_t size,
const char *user_id, size_t user_id_size,
void *user_data);
static void OnSignalStatusCb(SignalStatus status, void *user_data);
static void OnConnectionStatusCb(ConnectionStatus status, void *user_data);
private:
int ProcessMouseKeyEven(SDL_Event &ev);
void SdlCaptureAudioIn(void *userdata, Uint8 *stream, int len);
void SdlCaptureAudioOut(void *userdata, Uint8 *stream, int len);
private:
typedef struct {
char password[7];
@@ -42,46 +68,41 @@ class MainWindow {
int localization_language_index_ = -1;
int localization_language_index_last_ = -1;
private:
int default_main_window_width_ = 1280;
int default_main_window_height_ = 720;
private:
std::string window_title = "Remote Desk Client";
std::string mac_addr_str_ = "";
std::string connect_button_label_ = "Connect";
std::string fullscreen_button_label_ = "Fullscreen";
char input_password_tmp_[7] = "";
char input_password_[7] = "";
char remote_id_[20] = "";
char client_password_[20] = "";
private:
int screen_width_ = 1280;
int screen_height_ = 720;
int main_window_width_ = 1280;
int main_window_height_ = 720;
int main_window_width_before_fullscreen_ = 1280;
int main_window_height_before_fullscreen_ = 720;
int texture_width_ = 1280;
int texture_height_ = 720;
SDL_Texture *sdl_texture_ = nullptr;
SDL_Renderer *sdl_renderer_ = nullptr;
SDL_Rect sdlRect;
SDL_Rect sdl_rect_;
SDL_Window *main_window_;
uint32_t pixformat_ = 0;
std::string mac_addr_str_ = "";
bool exit_ = false;
std::string connect_button_label_ = "Connect";
std::string fullscreen_button_label_ = "Fullscreen";
bool connection_established_ = false;
bool menu_hovered_ = false;
char input_password_tmp_[7] = "";
char input_password_[7] = "";
char remote_id_[20] = "";
char client_password_[20] = "";
bool connect_button_pressed_ = false;
bool fullscreen_button_pressed_ = false;
bool received_frame_ = false;
bool is_create_connection_ = false;
bool audio_buffer_fresh_ = false;
int fps_ = 0;
uint32_t start_time_;
@@ -89,13 +110,35 @@ class MainWindow {
uint32_t elapsed_time_;
uint32_t frame_count_ = 0;
bool received_frame_ = false;
private:
ConnectionStatus connection_status_ = ConnectionStatus::Closed;
SignalStatus signal_status_ = SignalStatus::SignalClosed;
std::string signal_status_str_ = "";
std::string connection_status_str_ = "";
private:
std::string server_connection_status_str_ = "-";
std::string client_connection_status_str_ = "-";
std::string server_signal_status_str_ = "-";
std::string client_signal_status_str_ = "-";
PeerPtr *peer_ = nullptr;
Params params_;
private:
SDL_AudioDeviceID input_dev_;
SDL_AudioDeviceID output_dev_;
unsigned char audio_buffer_[960];
int audio_len_ = 0;
char *nv12_buffer_ = nullptr;
unsigned char *dst_buffer_ = new unsigned char[1280 * 720 * 3];
private:
ScreenCapturerFactory *screen_capturer_factory_ = nullptr;
ScreenCapturer *screen_capturer_ = nullptr;
DeviceControllerFactory *device_controller_factory_ = nullptr;
MouseController *mouse_controller_ = nullptr;
#ifdef __linux__
std::chrono::_V2::system_clock::time_point last_frame_time_;
#else
std::chrono::steady_clock::time_point last_frame_time_;
#endif
};
#endif