[feat] add support for self-hosted server configuration

This commit is contained in:
dijunkun
2025-10-18 23:41:10 +08:00
parent adfe14809f
commit 5590aaeb1e
32 changed files with 4030 additions and 242 deletions

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/*
* @Author: DI JUNKUN
* @Date: 2024-06-14
* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _LAYOUT_STYLE_H_
#define _LAYOUT_STYLE_H_
#define MENU_WINDOW_WIDTH_CN 300
#define MENU_WINDOW_HEIGHT_CN 280
#define LOCAL_WINDOW_WIDTH_CN 300
#define LOCAL_WINDOW_HEIGHT_CN 280
#define REMOTE_WINDOW_WIDTH_CN 300
#define REMOTE_WINDOW_HEIGHT_CN 280
#define MENU_WINDOW_WIDTH_EN 190
#define MENU_WINDOW_HEIGHT_EN 245
#define IPUT_WINDOW_WIDTH 160
#define INPUT_WINDOW_PADDING_CN 66
#define INPUT_WINDOW_PADDING_EN 96
#define SETTINGS_WINDOW_WIDTH_CN 202
#define SETTINGS_WINDOW_WIDTH_EN 248
#define SETTINGS_WINDOW_HEIGHT_CN 315
#define SETTINGS_WINDOW_HEIGHT_EN 315
#define SELF_HOSTED_SERVER_CONFIG_WINDOW_WIDTH_CN 228
#define SELF_HOSTED_SERVER_CONFIG_WINDOW_WIDTH_EN 275
#define SELF_HOSTED_SERVER_CONFIG_WINDOW_HEIGHT_CN 165
#define SELF_HOSTED_SERVER_CONFIG_WINDOW_HEIGHT_EN 165
#define LANGUAGE_SELECT_WINDOW_PADDING_CN 120
#define LANGUAGE_SELECT_WINDOW_PADDING_EN 167
#define VIDEO_QUALITY_SELECT_WINDOW_PADDING_CN 120
#define VIDEO_QUALITY_SELECT_WINDOW_PADDING_EN 167
#define VIDEO_FRAME_RATE_SELECT_WINDOW_PADDING_CN 120
#define VIDEO_FRAME_RATE_SELECT_WINDOW_PADDING_EN 167
#define VIDEO_ENCODE_FORMAT_SELECT_WINDOW_PADDING_CN 120
#define VIDEO_ENCODE_FORMAT_SELECT_WINDOW_PADDING_EN 167
#define ENABLE_HARDWARE_VIDEO_CODEC_CHECKBOX_PADDING_CN 171
#define ENABLE_HARDWARE_VIDEO_CODEC_CHECKBOX_PADDING_EN 218
#define ENABLE_TURN_CHECKBOX_PADDING_CN 171
#define ENABLE_TURN_CHECKBOX_PADDING_EN 218
#define ENABLE_SRTP_CHECKBOX_PADDING_CN 171
#define ENABLE_SRTP_CHECKBOX_PADDING_EN 218
#define ENABLE_SELF_HOSTED_SERVER_CHECKBOX_PADDING_CN 171
#define ENABLE_SELF_HOSTED_SERVER_CHECKBOX_PADDING_EN 218
#define SELF_HOSTED_SERVER_HOST_INPUT_BOX_PADDING_CN 90
#define SELF_HOSTED_SERVER_HOST_INPUT_BOX_PADDING_EN 137
#define SELF_HOSTED_SERVER_PORT_INPUT_BOX_PADDING_CN 90
#define SELF_HOSTED_SERVER_PORT_INPUT_BOX_PADDING_EN 137
#define SETTINGS_SELECT_WINDOW_WIDTH 73
#define SELF_HOSTED_SERVER_INPUT_WINDOW_WIDTH 130
#define SETTINGS_OK_BUTTON_PADDING_CN 65
#define SETTINGS_OK_BUTTON_PADDING_EN 83
#define SELF_HOSTED_SERVER_CONFIG_OK_BUTTON_PADDING_CN 78
#define SELF_HOSTED_SERVER_CONFIG_OK_BUTTON_PADDING_EN 91
#endif

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/*
* @Author: DI JUNKUN
* @Date: 2024-05-29
* Copyright (c) 2024 by DI JUNKUN, All Rights Reserved.
*/
#ifndef _LOCALIZATION_H_
#define _LOCALIZATION_H_
#include <string>
#include <vector>
namespace localization {
static std::vector<std::string> local_desktop = {
reinterpret_cast<const char*>(u8"本桌面"), "Local Desktop"};
static std::vector<std::string> local_id = {
reinterpret_cast<const char*>(u8"本机ID"), "Local ID"};
static std::vector<std::string> local_id_copied_to_clipboard = {
reinterpret_cast<const char*>(u8"已复制到剪贴板"), "Copied to clipboard"};
static std::vector<std::string> password = {
reinterpret_cast<const char*>(u8"密码"), "Password"};
static std::vector<std::string> max_password_len = {
reinterpret_cast<const char*>(u8"最大6个字符"), "Max 6 chars"};
static std::vector<std::string> remote_desktop = {
reinterpret_cast<const char*>(u8"控制远程桌面"), "Control Remote Desktop"};
static std::vector<std::string> remote_id = {
reinterpret_cast<const char*>(u8"对端ID"), "Remote ID"};
static std::vector<std::string> connect = {
reinterpret_cast<const char*>(u8"连接"), "Connect"};
static std::vector<std::string> recent_connections = {
reinterpret_cast<const char*>(u8"近期连接"), "Recent Connections"};
static std::vector<std::string> disconnect = {
reinterpret_cast<const char*>(u8"断开连接"), "Disconnect"};
static std::vector<std::string> fullscreen = {
reinterpret_cast<const char*>(u8"全屏"), " Fullscreen"};
static std::vector<std::string> show_net_traffic_stats = {
reinterpret_cast<const char*>(u8"显示流量统计"), "Show Net Traffic Stats"};
static std::vector<std::string> hide_net_traffic_stats = {
reinterpret_cast<const char*>(u8"隐藏流量统计"), "Hide Net Traffic Stats"};
static std::vector<std::string> video = {
reinterpret_cast<const char*>(u8"视频"), "Video"};
static std::vector<std::string> audio = {
reinterpret_cast<const char*>(u8"音频"), "Audio"};
static std::vector<std::string> data = {reinterpret_cast<const char*>(u8"数据"),
"Data"};
static std::vector<std::string> total = {
reinterpret_cast<const char*>(u8"总计"), "Total"};
static std::vector<std::string> in = {reinterpret_cast<const char*>(u8"输入"),
"In"};
static std::vector<std::string> out = {reinterpret_cast<const char*>(u8"输出"),
"Out"};
static std::vector<std::string> loss_rate = {
reinterpret_cast<const char*>(u8"丢包率"), "Loss Rate"};
static std::vector<std::string> exit_fullscreen = {
reinterpret_cast<const char*>(u8"退出全屏"), "Exit fullscreen"};
static std::vector<std::string> control_mouse = {
reinterpret_cast<const char*>(u8"控制"), "Control"};
static std::vector<std::string> release_mouse = {
reinterpret_cast<const char*>(u8"释放"), "Release"};
static std::vector<std::string> audio_capture = {
reinterpret_cast<const char*>(u8"声音"), "Audio"};
static std::vector<std::string> mute = {
reinterpret_cast<const char*>(u8" 静音"), " Mute"};
static std::vector<std::string> settings = {
reinterpret_cast<const char*>(u8"设置"), "Settings"};
static std::vector<std::string> language = {
reinterpret_cast<const char*>(u8"语言:"), "Language:"};
static std::vector<std::string> language_zh = {
reinterpret_cast<const char*>(u8"中文"), "Chinese"};
static std::vector<std::string> language_en = {
reinterpret_cast<const char*>(u8"英文"), "English"};
static std::vector<std::string> video_quality = {
reinterpret_cast<const char*>(u8"视频质量:"), "Video Quality:"};
static std::vector<std::string> video_frame_rate = {
reinterpret_cast<const char*>(u8"画面采集帧率:"),
"Video Capture Frame Rate:"};
static std::vector<std::string> video_quality_high = {
reinterpret_cast<const char*>(u8""), "High"};
static std::vector<std::string> video_quality_medium = {
reinterpret_cast<const char*>(u8""), "Medium"};
static std::vector<std::string> video_quality_low = {
reinterpret_cast<const char*>(u8""), "Low"};
static std::vector<std::string> video_encode_format = {
reinterpret_cast<const char*>(u8"视频编码格式:"), "Video Encode Format:"};
static std::vector<std::string> av1 = {reinterpret_cast<const char*>(u8"AV1"),
"AV1"};
static std::vector<std::string> h264 = {
reinterpret_cast<const char*>(u8"H.264"), "H.264"};
static std::vector<std::string> enable_hardware_video_codec = {
reinterpret_cast<const char*>(u8"启用硬件编解码器:"),
"Enable Hardware Video Codec:"};
static std::vector<std::string> enable_turn = {
reinterpret_cast<const char*>(u8"启用中继服务:"), "Enable TURN Service:"};
static std::vector<std::string> enable_srtp = {
reinterpret_cast<const char*>(u8"启用SRTP:"), "Enable SRTP:"};
static std::vector<std::string> self_hosted_server_config = {
reinterpret_cast<const char*>(u8"自托管服务器配置"),
"Self-Hosted Server Config"};
static std::vector<std::string> self_hosted_server_settings = {
reinterpret_cast<const char*>(u8"自托管服务器设置"),
"Self-Hosted Server Settings"};
static std::vector<std::string> self_hosted_server_address = {
reinterpret_cast<const char*>(u8"服务器地址:"), "Server Address:"};
static std::vector<std::string> self_hosted_server_port = {
reinterpret_cast<const char*>(u8"服务器端口:"), "Server Port:"};
static std::vector<std::string> self_hosted_server_certificate_path = {
reinterpret_cast<const char*>(u8"证书文件路径:"), "Certificate File Path:"};
static std::vector<std::string> select_a_file = {
reinterpret_cast<const char*>(u8"请选择文件"), "Please select a file"};
static std::vector<std::string> ok = {reinterpret_cast<const char*>(u8"确认"),
"OK"};
static std::vector<std::string> cancel = {
reinterpret_cast<const char*>(u8"取消"), "Cancel"};
static std::vector<std::string> new_password = {
reinterpret_cast<const char*>(u8"请输入六位密码:"),
"Please input a six-char password:"};
static std::vector<std::string> input_password = {
reinterpret_cast<const char*>(u8"请输入密码:"), "Please input password:"};
static std::vector<std::string> validate_password = {
reinterpret_cast<const char*>(u8"验证密码中..."), "Validate password ..."};
static std::vector<std::string> reinput_password = {
reinterpret_cast<const char*>(u8"请重新输入密码"),
"Please input password again"};
static std::vector<std::string> remember_password = {
reinterpret_cast<const char*>(u8"记住密码"), "Remember password"};
static std::vector<std::string> signal_connected = {
reinterpret_cast<const char*>(u8"已连接服务器"), "Connected"};
static std::vector<std::string> signal_disconnected = {
reinterpret_cast<const char*>(u8"未连接服务器"), "Disconnected"};
static std::vector<std::string> p2p_connected = {
reinterpret_cast<const char*>(u8"对等连接已建立"), "P2P Connected"};
static std::vector<std::string> p2p_disconnected = {
reinterpret_cast<const char*>(u8"对等连接已断开"), "P2P Disconnected"};
static std::vector<std::string> p2p_connecting = {
reinterpret_cast<const char*>(u8"正在建立对等连接..."),
"P2P Connecting ..."};
static std::vector<std::string> p2p_failed = {
reinterpret_cast<const char*>(u8"对等连接失败"), "P2P Failed"};
static std::vector<std::string> p2p_closed = {
reinterpret_cast<const char*>(u8"对等连接已关闭"), "P2P closed"};
static std::vector<std::string> no_such_id = {
reinterpret_cast<const char*>(u8"无此ID"), "No such ID"};
static std::vector<std::string> about = {
reinterpret_cast<const char*>(u8"关于"), "About"};
static std::vector<std::string> version = {
reinterpret_cast<const char*>(u8"版本"), "Version"};
static std::vector<std::string> confirm_delete_connection = {
reinterpret_cast<const char*>(u8"确认删除此连接"),
"Confirm to delete this connection"};
} // namespace localization
#endif