[fix] fix server window scaling issues on high-DPI displays

This commit is contained in:
dijunkun
2026-02-13 01:26:10 +08:00
parent a91e23abf6
commit 547532b28c

View File

@@ -1393,23 +1393,19 @@ int Render::DrawServerWindow() {
LOG_ERROR("Server context is null");
return -1;
}
if (server_window_) {
int w = 0;
int h = 0;
SDL_GetWindowSize(server_window_, &w, &h);
if (w > 0 && h > 0) {
server_window_width_ = (float)w;
server_window_height_ = (float)h;
}
}
ImGui::SetCurrentContext(server_ctx_);
ImGui_ImplSDLRenderer3_NewFrame();
ImGui_ImplSDL3_NewFrame();
ImGui::NewFrame();
ImGuiIO& io = ImGui::GetIO();
server_window_width_ = io.DisplaySize.x;
server_window_height_ = io.DisplaySize.y;
ServerWindow();
ImGui::Render();
SDL_SetRenderScale(server_renderer_, io.DisplayFramebufferScale.x,
io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(server_renderer_, 255, 255, 255, 255);
SDL_RenderClear(server_renderer_);
ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), server_renderer_);