[feat] keyboard capture supported on Windows

This commit is contained in:
dijunkun
2024-11-22 16:39:01 +08:00
parent df7489f8e2
commit 52828183a1
13 changed files with 285 additions and 55 deletions

View File

@@ -19,7 +19,6 @@ int Render::ProcessMouseKeyEvent(SDL_Event &event) {
}
if (SDL_KEYDOWN == event.type || SDL_KEYUP == event.type) {
ProcessKeyEvent(event);
} else {
ProcessMouseEvent(event);
}
@@ -87,14 +86,24 @@ int Render::ProcessMouseEvent(SDL_Event &event) {
return 0;
}
int Render::ProcessKeyEvent(SDL_Event &event) {
int Render::SendKeyEvent(int key_code, bool is_down) {
RemoteAction remote_action;
SDL_Keycode key = event.key.keysym.sym;
if (SDL_KEYDOWN == event.type) {
std::cout << "Key pressed: " << SDL_GetKeyName(key) << std::endl;
} else if (SDL_KEYUP == event.type) {
std::cout << "Key released: " << SDL_GetKeyName(key) << std::endl;
remote_action.type = ControlType::keyboard;
if (is_down) {
remote_action.k.flag = KeyFlag::key_down;
} else {
remote_action.k.flag = KeyFlag::key_up;
}
remote_action.k.key_value = key_code;
SendData(peer_, DATA_TYPE::DATA, (const char *)&remote_action,
sizeof(remote_action));
return 0;
}
int Render::ProcessKeyEvent(int key_code, bool is_down) {
LOG_ERROR("key code [{}], is down [{}]", key_code, is_down);
return 0;
}
@@ -206,11 +215,12 @@ void Render::OnReceiveDataBufferCb(const char *data, size_t size,
render->mouse_controller_->SendCommand(remote_action);
} else if (ControlType::audio_capture == remote_action.type) {
if (remote_action.a) {
render->StartSpeakerCapture();
render->StartSpeakerCapturer();
} else {
render->StopSpeakerCapture();
render->StopSpeakerCapturer();
}
} else if (ControlType::keyboard == remote_action.type) {
render->ProcessKeyEvent(remote_action.k.key_value, remote_action.k.flag);
} else if (ControlType::host_infomation == remote_action.type) {
render->host_name_ =
std::string(remote_action.i.host_name, remote_action.i.host_name_size);
@@ -264,8 +274,8 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char *user_id,
render->connection_status_str_ = "Connected";
render->connection_established_ = true;
if (render->peer_reserved_ || !render->is_client_mode_) {
render->start_screen_capture_ = true;
render->start_mouse_control_ = true;
render->start_screen_capturer_ = true;
render->start_mouse_controller_ = true;
}
if (!render->hostname_sent_) {
// TODO: self and remote hostname
@@ -289,13 +299,17 @@ void Render::OnConnectionStatusCb(ConnectionStatus status, const char *user_id,
} else if (ConnectionStatus::Closed == status) {
render->connection_status_str_ = "Closed";
render->password_validating_time_ = 0;
render->start_screen_capture_ = false;
render->start_mouse_control_ = false;
render->start_screen_capturer_ = false;
render->mouse_controller_is_started_ = false;
render->start_mouse_controller_ = false;
render->mouse_controller_is_started_ = false;
render->connection_established_ = false;
render->control_mouse_ = false;
render->start_keyboard_capturer_ = false;
render->keyboard_capturer_is_started_ = false;
render->hostname_sent_ = false;
if (render->audio_capture_) {
render->StopSpeakerCapture();
render->StopSpeakerCapturer();
render->audio_capture_ = false;
render->audio_capture_button_pressed_ = false;
}