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[feat] add portable build storage mode, refs #80
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@@ -0,0 +1,78 @@
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#include "path_manager.h"
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#include <cstdint>
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#include <filesystem>
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#include <iostream>
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#include <string>
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#ifdef _WIN32
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#include <windows.h>
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#elif defined(__APPLE__)
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#include <mach-o/dyld.h>
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#include <limits.h>
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#else
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#include <limits.h>
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#include <unistd.h>
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#endif
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namespace {
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std::filesystem::path GetExecutableDirectory() {
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#ifdef _WIN32
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wchar_t buffer[MAX_PATH] = {};
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DWORD length = GetModuleFileNameW(nullptr, buffer, MAX_PATH);
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if (length == 0 || length == MAX_PATH) {
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return {};
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}
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return std::filesystem::path(buffer).parent_path();
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#elif defined(__APPLE__)
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char buffer[PATH_MAX] = {};
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uint32_t size = sizeof(buffer);
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if (_NSGetExecutablePath(buffer, &size) != 0) {
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return {};
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}
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return std::filesystem::weakly_canonical(buffer).parent_path();
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#else
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char buffer[PATH_MAX] = {};
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ssize_t length = readlink("/proc/self/exe", buffer, sizeof(buffer) - 1);
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if (length <= 0) {
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return {};
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}
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buffer[length] = '\0';
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return std::filesystem::path(buffer).parent_path();
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#endif
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}
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bool ExpectEqual(const char* name,
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const std::filesystem::path& actual,
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const std::filesystem::path& expected) {
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if (actual.lexically_normal() == expected.lexically_normal()) {
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return true;
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}
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std::cerr << name << " mismatch\n"
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<< " expected: " << expected.string() << "\n"
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<< " actual: " << actual.string() << "\n";
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return false;
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}
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} // namespace
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int main() {
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const std::filesystem::path exe_dir = GetExecutableDirectory();
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if (exe_dir.empty()) {
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std::cerr << "failed to resolve executable directory\n";
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return 1;
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}
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crossdesk::PathManager path_manager("CrossDesk");
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const std::filesystem::path expected_data = exe_dir / "data";
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const std::filesystem::path expected_logs = exe_dir / "logs";
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bool ok = true;
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ok &= ExpectEqual("config path", path_manager.GetConfigPath(), expected_data);
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ok &= ExpectEqual("cache path", path_manager.GetCachePath(), expected_data);
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ok &= ExpectEqual("log path", path_manager.GetLogPath(), expected_logs);
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return ok ? 0 : 1;
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}
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