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[feat] implement file transfer module
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99
src/tools/file_transfer.h
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99
src/tools/file_transfer.h
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/*
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* @Author: DI JUNKUN
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* @Date: 2025-12-18
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* Copyright (c) 2025 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _FILE_TRANSFER_H_
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#define _FILE_TRANSFER_H_
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#include <cstdint>
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#include <filesystem>
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#include <fstream>
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#include <functional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace crossdesk {
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#pragma pack(push, 1)
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struct FileChunkHeader {
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uint32_t magic; // magic to identify file-transfer chunks
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uint32_t file_id; // unique id per file transfer
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uint64_t offset; // offset in file
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uint64_t total_size; // total file size
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uint32_t chunk_size; // payload size in this chunk
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uint16_t name_len; // filename length (bytes), only set on first chunk
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uint8_t flags; // bit0: is_first, bit1: is_last, others reserved
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};
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#pragma pack(pop)
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class FileSender {
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public:
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using SendFunc = std::function<int(const char* data, size_t size)>;
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public:
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FileSender() = default;
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// generate a new file id
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static uint32_t NextFileId();
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// synchronously send a file using the provided send function.
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// `path` : full path to the local file.
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// `label` : logical filename to send (usually path.filename()).
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// `send` : callback that pushes one encoded chunk into the data channel.
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// Return 0 on success, <0 on error.
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int SendFile(const std::filesystem::path& path, const std::string& label,
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const SendFunc& send, std::size_t chunk_size = 64 * 1024);
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// build a single encoded chunk buffer according to FileChunkHeader protocol.
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static std::vector<char> BuildChunk(uint32_t file_id, uint64_t offset,
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uint64_t total_size, const char* data,
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uint32_t data_size,
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const std::string* file_name,
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bool is_first, bool is_last);
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};
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class FileReceiver {
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public:
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struct FileContext {
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std::string file_name;
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uint64_t total_size = 0;
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uint64_t received = 0;
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std::ofstream ofs;
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};
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using OnFileComplete =
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std::function<void(const std::filesystem::path& saved_path)>;
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public:
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// save to default desktop directory.
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FileReceiver();
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// save to a specified directory.
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explicit FileReceiver(const std::filesystem::path& output_dir);
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// process one received data buffer (one chunk).
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// return true if parsed and processed successfully, false otherwise.
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bool OnData(const char* data, size_t size);
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void SetOnFileComplete(OnFileComplete cb) { on_file_complete_ = cb; }
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const std::filesystem::path& OutputDir() const { return output_dir_; }
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private:
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static std::filesystem::path GetDefaultDesktopPath();
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bool HandleChunk(const FileChunkHeader& header, const char* payload,
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size_t payload_size, const std::string* file_name);
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private:
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std::filesystem::path output_dir_;
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std::unordered_map<uint32_t, FileContext> contexts_;
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OnFileComplete on_file_complete_ = nullptr;
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};
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} // namespace crossdesk
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#endif
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