mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-12-16 20:17:10 +08:00
[refactor] update connection status window rendering for high-DPI scaling support
This commit is contained in:
@@ -7,42 +7,39 @@ namespace crossdesk {
|
||||
|
||||
bool Render::ConnectionStatusWindow(
|
||||
std::shared_ptr<SubStreamWindowProperties>& props) {
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
bool ret_flag = false;
|
||||
ImGui::SetNextWindowPos(ImVec2((viewport->WorkSize.x - viewport->WorkPos.x -
|
||||
connection_status_window_width_) /
|
||||
2,
|
||||
(viewport->WorkSize.y - viewport->WorkPos.y -
|
||||
connection_status_window_height_) /
|
||||
2));
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(connection_status_window_width_,
|
||||
connection_status_window_height_));
|
||||
ImGui::SetNextWindowPos(
|
||||
ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
|
||||
ImGui::SetNextWindowSize(
|
||||
ImVec2(io.DisplaySize.x * 0.33f, io.DisplaySize.y * 0.33f));
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0, 1.0, 1.0, 1.0));
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 5.0f);
|
||||
|
||||
ImGui::Begin("ConnectionStatusWindow", nullptr,
|
||||
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse |
|
||||
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar |
|
||||
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
|
||||
ImGuiWindowFlags_NoSavedSettings);
|
||||
ImGui::PopStyleVar(2);
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
auto connection_status_window_width = ImGui::GetWindowSize().x;
|
||||
auto connection_status_window_height = ImGui::GetWindowSize().y;
|
||||
|
||||
ImGui::SetWindowFontScale(0.5f);
|
||||
std::string text;
|
||||
|
||||
if (ConnectionStatus::Connecting == props->connection_status_) {
|
||||
text = localization::p2p_connecting[localization_language_index_];
|
||||
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
|
||||
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
|
||||
} else if (ConnectionStatus::Connected == props->connection_status_) {
|
||||
text = localization::p2p_connected[localization_language_index_];
|
||||
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
|
||||
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
|
||||
// ok
|
||||
if (ImGui::Button(localization::ok[localization_language_index_].c_str()) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_Enter) ||
|
||||
@@ -51,8 +48,8 @@ bool Render::ConnectionStatusWindow(
|
||||
}
|
||||
} else if (ConnectionStatus::Disconnected == props->connection_status_) {
|
||||
text = localization::p2p_disconnected[localization_language_index_];
|
||||
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
|
||||
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
|
||||
// ok
|
||||
if (ImGui::Button(localization::ok[localization_language_index_].c_str()) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_Enter) ||
|
||||
@@ -61,8 +58,8 @@ bool Render::ConnectionStatusWindow(
|
||||
}
|
||||
} else if (ConnectionStatus::Failed == props->connection_status_) {
|
||||
text = localization::p2p_failed[localization_language_index_];
|
||||
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
|
||||
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
|
||||
// ok
|
||||
if (ImGui::Button(localization::ok[localization_language_index_].c_str()) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_Enter) ||
|
||||
@@ -71,8 +68,8 @@ bool Render::ConnectionStatusWindow(
|
||||
}
|
||||
} else if (ConnectionStatus::Closed == props->connection_status_) {
|
||||
text = localization::p2p_closed[localization_language_index_];
|
||||
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
|
||||
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
|
||||
// ok
|
||||
if (ImGui::Button(localization::ok[localization_language_index_].c_str()) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_Enter) ||
|
||||
@@ -87,11 +84,9 @@ bool Render::ConnectionStatusWindow(
|
||||
text = localization::reinput_password[localization_language_index_];
|
||||
}
|
||||
|
||||
auto window_width = ImGui::GetWindowSize().x;
|
||||
auto window_height = ImGui::GetWindowSize().y;
|
||||
ImGui::SetCursorPosX((window_width - IPUT_WINDOW_WIDTH / 2) * 0.5f);
|
||||
ImGui::SetCursorPosY(window_height * 0.4f);
|
||||
ImGui::SetNextItemWidth(IPUT_WINDOW_WIDTH / 2);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.336f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.4f);
|
||||
ImGui::SetNextItemWidth(connection_status_window_width * 0.33f);
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
|
||||
|
||||
@@ -109,15 +104,16 @@ bool Render::ConnectionStatusWindow(
|
||||
ImVec2 text_size = ImGui::CalcTextSize(
|
||||
localization::remember_password[localization_language_index_]
|
||||
.c_str());
|
||||
ImGui::SetCursorPosX((window_width - text_size.x) * 0.5f - 13.0f);
|
||||
ImGui::SetCursorPosX((connection_status_window_width - text_size.x) *
|
||||
0.45f);
|
||||
ImGui::Checkbox(
|
||||
localization::remember_password[localization_language_index_].c_str(),
|
||||
&(props->remember_password_));
|
||||
ImGui::SetWindowFontScale(0.5f);
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::SetCursorPosX(window_width * 0.315f);
|
||||
ImGui::SetCursorPosY(window_height * 0.75f);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.325f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.75f);
|
||||
// ok
|
||||
if (ImGui::Button(
|
||||
localization::ok[localization_language_index_].c_str()) ||
|
||||
@@ -140,14 +136,14 @@ bool Render::ConnectionStatusWindow(
|
||||
}
|
||||
} else if (password_validating_) {
|
||||
text = localization::validate_password[localization_language_index_];
|
||||
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
|
||||
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
|
||||
}
|
||||
} else if (ConnectionStatus::NoSuchTransmissionId ==
|
||||
props->connection_status_) {
|
||||
text = localization::no_such_id[localization_language_index_];
|
||||
ImGui::SetCursorPosX(connection_status_window_width_ * 3 / 7);
|
||||
ImGui::SetCursorPosY(connection_status_window_height_ * 2 / 3);
|
||||
ImGui::SetCursorPosX(connection_status_window_width * 0.43f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.67f);
|
||||
// ok
|
||||
if (ImGui::Button(localization::ok[localization_language_index_].c_str()) ||
|
||||
ImGui::IsKeyPressed(ImGuiKey_Enter)) {
|
||||
@@ -158,11 +154,9 @@ bool Render::ConnectionStatusWindow(
|
||||
}
|
||||
}
|
||||
|
||||
auto window_width = ImGui::GetWindowSize().x;
|
||||
auto window_height = ImGui::GetWindowSize().y;
|
||||
auto text_width = ImGui::CalcTextSize(text.c_str()).x;
|
||||
ImGui::SetCursorPosX((window_width - text_width) * 0.5f);
|
||||
ImGui::SetCursorPosY(window_height * 0.2f);
|
||||
ImGui::SetCursorPosX((connection_status_window_width - text_width) * 0.5f);
|
||||
ImGui::SetCursorPosY(connection_status_window_height * 0.2f);
|
||||
ImGui::Text("%s", text.c_str());
|
||||
ImGui::SetWindowFontScale(1.0f);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user