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[fix] process mouse events only from the stream window
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@@ -2335,7 +2335,8 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_WHEEL:
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if (focus_on_stream_window_) {
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if (focus_on_stream_window_ && stream_window_ &&
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SDL_GetWindowID(stream_window_) == event.motion.windowID) {
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ProcessMouseEvent(event);
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}
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break;
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