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[feat] add audio capture button in control bar
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@@ -117,6 +117,7 @@ class Render {
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std::string connect_button_label_ = "Connect";
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std::string fullscreen_button_label_ = "Fullscreen";
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std::string mouse_control_button_label_ = "Mouse Control";
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std::string audio_capture_button_label_ = "Audio Capture";
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std::string settings_button_label_ = "Setting";
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char input_password_tmp_[7] = "";
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char input_password_[7] = "";
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@@ -187,12 +188,14 @@ class Render {
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bool control_bar_expand_ = true;
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bool fullscreen_button_pressed_ = false;
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bool mouse_control_button_pressed_ = false;
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bool audio_capture_button_pressed_ = true;
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bool show_settings_window_ = false;
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bool received_frame_ = false;
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bool is_create_connection_ = false;
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bool audio_buffer_fresh_ = false;
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bool rejoin_ = false;
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bool control_mouse_ = false;
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bool audio_capture_ = true;
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bool local_id_copied_ = false;
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bool show_password_ = true;
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bool password_inited_ = false;
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