mirror of
https://github.com/kunkundi/crossdesk.git
synced 2025-12-24 01:06:46 +08:00
[refactor] add namespace 'crossdesk' to codebase
This commit is contained in:
@@ -11,6 +11,8 @@
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#include "display_info.h"
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namespace crossdesk {
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typedef enum {
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mouse = 0,
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keyboard,
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@@ -79,5 +81,5 @@ class DeviceController {
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// virtual int Hook();
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// virtual int Unhook();
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};
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} // namespace crossdesk
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#endif
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@@ -11,6 +11,8 @@
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#include "keyboard_capturer.h"
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#include "mouse_controller.h"
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namespace crossdesk {
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class DeviceControllerFactory {
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public:
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enum Device { Mouse = 0, Keyboard };
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@@ -30,5 +32,5 @@ class DeviceControllerFactory {
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}
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}
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};
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} // namespace crossdesk
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#endif
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@@ -3,6 +3,8 @@
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#include "keyboard_converter.h"
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#include "rd_log.h"
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namespace crossdesk {
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static OnKeyAction g_on_key_action = nullptr;
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static void* g_user_ptr = nullptr;
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@@ -67,3 +69,4 @@ int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
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}
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return 0;
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}
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} // namespace crossdesk
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@@ -13,20 +13,22 @@
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#include "device_controller.h"
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namespace crossdesk {
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class KeyboardCapturer : public DeviceController {
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public:
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KeyboardCapturer();
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virtual ~KeyboardCapturer();
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public:
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virtual int Hook(OnKeyAction on_key_action, void *user_ptr);
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virtual int Hook(OnKeyAction on_key_action, void* user_ptr);
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virtual int Unhook();
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virtual int SendKeyboardCommand(int key_code, bool is_down);
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private:
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Display *display_;
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Display* display_;
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Window root_;
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bool running_;
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};
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} // namespace crossdesk
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#endif
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@@ -3,12 +3,14 @@
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#include "keyboard_converter.h"
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#include "rd_log.h"
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namespace crossdesk {
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static OnKeyAction g_on_key_action = nullptr;
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static void *g_user_ptr = nullptr;
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static void* g_user_ptr = nullptr;
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CGEventRef eventCallback(CGEventTapProxy proxy, CGEventType type,
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CGEventRef event, void *userInfo) {
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KeyboardCapturer *keyboard_capturer = (KeyboardCapturer *)userInfo;
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CGEventRef event, void* userInfo) {
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KeyboardCapturer* keyboard_capturer = (KeyboardCapturer*)userInfo;
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if (!keyboard_capturer) {
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LOG_ERROR("keyboard_capturer is nullptr");
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return event;
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@@ -91,7 +93,7 @@ KeyboardCapturer::KeyboardCapturer() {}
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KeyboardCapturer::~KeyboardCapturer() {}
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int KeyboardCapturer::Hook(OnKeyAction on_key_action, void *user_ptr) {
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int KeyboardCapturer::Hook(OnKeyAction on_key_action, void* user_ptr) {
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g_on_key_action = on_key_action;
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g_user_ptr = user_ptr;
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@@ -164,4 +166,5 @@ int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
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}
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return 0;
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}
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}
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} // namespace crossdesk
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@@ -11,13 +11,15 @@
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#include "device_controller.h"
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namespace crossdesk {
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class KeyboardCapturer : public DeviceController {
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public:
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KeyboardCapturer();
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virtual ~KeyboardCapturer();
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public:
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virtual int Hook(OnKeyAction on_key_action, void *user_ptr);
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virtual int Hook(OnKeyAction on_key_action, void* user_ptr);
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virtual int Unhook();
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virtual int SendKeyboardCommand(int key_code, bool is_down);
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@@ -33,5 +35,5 @@ class KeyboardCapturer : public DeviceController {
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bool command_flag_ = false;
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int fn_key_code_ = 0x3F;
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};
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} // namespace crossdesk
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#endif
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@@ -2,6 +2,8 @@
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#include "rd_log.h"
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namespace crossdesk {
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static OnKeyAction g_on_key_action = nullptr;
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static void* g_user_ptr = nullptr;
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@@ -53,4 +55,5 @@ int KeyboardCapturer::SendKeyboardCommand(int key_code, bool is_down) {
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SendInput(1, &input, sizeof(INPUT));
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return 0;
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}
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}
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} // namespace crossdesk
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@@ -11,18 +11,21 @@
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#include "device_controller.h"
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namespace crossdesk {
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class KeyboardCapturer : public DeviceController {
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public:
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KeyboardCapturer();
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virtual ~KeyboardCapturer();
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public:
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virtual int Hook(OnKeyAction on_key_action, void *user_ptr);
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virtual int Hook(OnKeyAction on_key_action, void* user_ptr);
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virtual int Unhook();
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virtual int SendKeyboardCommand(int key_code, bool is_down);
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private:
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HHOOK keyboard_hook_ = nullptr;
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};
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} // namespace crossdesk
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#endif
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@@ -9,6 +9,8 @@
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#include <map>
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namespace crossdesk {
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// Windows vkCode to macOS CGKeyCode (104 keys)
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std::map<int, int> vkCodeToCGKeyCode = {
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// A-Z
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@@ -736,5 +738,5 @@ std::map<int, int> x11KeySymToCgKeyCode = {
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{0xFFEB, 0x37}, // Left Command
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{0xFFEC, 0x36}, // Right Command
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};
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} // namespace crossdesk
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#endif
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@@ -4,6 +4,8 @@
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#include "rd_log.h"
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namespace crossdesk {
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MouseController::MouseController() {}
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MouseController::~MouseController() { Destroy(); }
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@@ -121,4 +123,5 @@ void MouseController::SimulateMouseWheel(int direction_button, int count) {
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XTestFakeButtonEvent(display_, direction_button, False, CurrentTime);
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}
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XFlush(display_);
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}
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}
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} // namespace crossdesk
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@@ -15,6 +15,8 @@
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#include "device_controller.h"
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namespace crossdesk {
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class MouseController : public DeviceController {
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public:
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MouseController();
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@@ -37,5 +39,5 @@ class MouseController : public DeviceController {
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int screen_width_ = 0;
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int screen_height_ = 0;
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};
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} // namespace crossdesk
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#endif
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@@ -4,6 +4,8 @@
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#include "rd_log.h"
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namespace crossdesk {
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MouseController::MouseController() {}
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MouseController::~MouseController() {}
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@@ -98,4 +100,5 @@ int MouseController::SendMouseCommand(RemoteAction remote_action,
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}
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return 0;
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}
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}
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} // namespace crossdesk
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@@ -11,6 +11,8 @@
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#include "device_controller.h"
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namespace crossdesk {
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class MouseController : public DeviceController {
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public:
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MouseController();
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@@ -26,5 +28,5 @@ class MouseController : public DeviceController {
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bool left_dragging_ = false;
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bool right_dragging_ = false;
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};
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} // namespace crossdesk
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#endif
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@@ -2,6 +2,8 @@
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#include "rd_log.h"
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namespace crossdesk {
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MouseController::MouseController() {}
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MouseController::~MouseController() {}
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@@ -69,4 +71,5 @@ int MouseController::SendMouseCommand(RemoteAction remote_action,
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}
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return 0;
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}
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}
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} // namespace crossdesk
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@@ -11,6 +11,8 @@
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#include "device_controller.h"
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namespace crossdesk {
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class MouseController : public DeviceController {
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public:
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MouseController();
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@@ -24,5 +26,5 @@ class MouseController : public DeviceController {
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private:
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std::vector<DisplayInfo> display_info_list_;
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};
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} // namespace crossdesk
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#endif
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