[fix] use lock and null pointer checks to prevent crashes

This commit is contained in:
dijunkun
2025-11-28 00:41:29 +08:00
parent 82f32cbe8f
commit 3d8249bffa
6 changed files with 189 additions and 91 deletions

View File

@@ -947,6 +947,7 @@ int Render::DrawStreamWindow() {
ImGui::Render();
SDL_RenderClear(stream_renderer_);
std::shared_lock lock(client_properties_mutex_);
for (auto& it : client_properties_) {
auto props = it.second;
if (props->tab_selected_) {
@@ -1283,12 +1284,18 @@ void Render::CleanupPeers() {
DestroyPeer(&peer_);
}
for (auto& it : client_properties_) {
auto props = it.second;
CleanupPeer(props);
{
std::shared_lock lock(client_properties_mutex_);
for (auto& it : client_properties_) {
auto props = it.second;
CleanupPeer(props);
}
}
client_properties_.clear();
{
std::unique_lock lock(client_properties_mutex_);
client_properties_.clear();
}
}
void Render::CleanSubStreamWindowProperties(
@@ -1305,6 +1312,7 @@ void Render::CleanSubStreamWindowProperties(
}
void Render::UpdateRenderRect() {
std::shared_lock lock(client_properties_mutex_);
for (auto& [_, props] : client_properties_) {
if (!props->reset_control_bar_pos_) {
props->mouse_diff_control_bar_pos_x_ = 0;
@@ -1379,34 +1387,41 @@ void Render::ProcessSdlEvent(const SDL_Event& event) {
DestroyStreamWindow();
DestroyStreamWindowContext();
for (auto& [host_name, props] : client_properties_) {
thumbnail_->SaveToThumbnail(
(char*)props->dst_buffer_, props->video_width_,
props->video_height_, host_name, props->remote_host_name_,
props->remember_password_ ? props->remote_password_ : "");
{
std::shared_lock lock(client_properties_mutex_);
for (auto& [host_name, props] : client_properties_) {
thumbnail_->SaveToThumbnail(
(char*)props->dst_buffer_, props->video_width_,
props->video_height_, host_name, props->remote_host_name_,
props->remember_password_ ? props->remote_password_ : "");
if (props->peer_) {
std::string client_id = (host_name == client_id_)
? "C-" + std::string(client_id_)
: client_id_;
LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
LeaveConnection(props->peer_, host_name.c_str());
LOG_INFO("Destroy peer [{}]", client_id);
DestroyPeer(&props->peer_);
if (props->peer_) {
std::string client_id = (host_name == client_id_)
? "C-" + std::string(client_id_)
: client_id_;
LOG_INFO("[{}] Leave connection [{}]", client_id, host_name);
LeaveConnection(props->peer_, host_name.c_str());
LOG_INFO("Destroy peer [{}]", client_id);
DestroyPeer(&props->peer_);
}
props->streaming_ = false;
props->remember_password_ = false;
props->connection_established_ = false;
props->audio_capture_button_pressed_ = false;
memset(&props->net_traffic_stats_, 0,
sizeof(props->net_traffic_stats_));
SDL_SetWindowFullscreen(main_window_, false);
SDL_FlushEvents(STREAM_REFRESH_EVENT, STREAM_REFRESH_EVENT);
memset(audio_buffer_, 0, 720);
}
props->streaming_ = false;
props->remember_password_ = false;
props->connection_established_ = false;
props->audio_capture_button_pressed_ = false;
memset(&props->net_traffic_stats_, 0,
sizeof(props->net_traffic_stats_));
SDL_SetWindowFullscreen(main_window_, false);
SDL_FlushEvents(STREAM_REFRESH_EVENT, STREAM_REFRESH_EVENT);
memset(audio_buffer_, 0, 720);
}
client_properties_.clear();
{
std::unique_lock lock(client_properties_mutex_);
client_properties_.clear();
}
rejoin_ = false;
is_client_mode_ = false;