[feat] add PathManager class in order to manage config/log/cache file path

This commit is contained in:
dijunkun
2025-07-16 18:22:33 +08:00
parent 29077fad5e
commit 3bf68a396f
3 changed files with 127 additions and 1 deletions

View File

@@ -0,0 +1,77 @@
#include "path_manager.h"
#include <cstdlib>
PathManager::PathManager(const std::string& app_name) : app_name_(app_name) {}
std::filesystem::path PathManager::GetConfigPath() {
#ifdef _WIN32
return GetKnownFolder(FOLDERID_RoamingAppData) / app_name_;
#elif __APPLE__
return GetEnvOrDefault("XDG_CONFIG_HOME", GetHome() + "/.config") / app_name_;
#else
return GetEnvOrDefault("XDG_CONFIG_HOME", GetHome() + "/.config") / app_name_;
#endif
}
std::filesystem::path PathManager::GetCachePath() {
#ifdef _WIN32
return GetKnownFolder(FOLDERID_LocalAppData) / app_name_ / "Cache";
#elif __APPLE__
return GetEnvOrDefault("XDG_CACHE_HOME", GetHome() + "/.cache") / app_name_;
#else
return GetEnvOrDefault("XDG_CACHE_HOME", GetHome() + "/.cache") / app_name_;
#endif
}
std::filesystem::path PathManager::GetLogPath() {
#ifdef _WIN32
return GetKnownFolder(FOLDERID_LocalAppData) / app_name_ / "Logs";
#elif __APPLE__
return GetHome() + "/Library/Logs/" + app_name_;
#else
return GetCachePath() / "logs";
#endif
}
bool PathManager::CreateDirectories(const std::filesystem::path& p) {
std::error_code ec;
bool created = std::filesystem::create_directories(p, ec);
if (ec) {
return false;
}
return created || std::filesystem::exists(p);
}
#ifdef _WIN32
std::filesystem::path PathManager::GetKnownFolder(REFKNOWNFOLDERID id) {
PWSTR path = NULL;
if (SUCCEEDED(SHGetKnownFolderPath(id, 0, NULL, &path))) {
std::wstring wpath(path);
CoTaskMemFree(path);
return std::filesystem::path(wpath);
}
return {};
}
#endif
std::string PathManager::GetHome() {
if (const char* home = getenv("HOME")) {
return std::string(home);
}
#ifdef _WIN32
char path[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_PROFILE, NULL, 0, path)))
return std::string(path);
#endif
return {};
}
std::filesystem::path PathManager::GetEnvOrDefault(const char* env_var,
const std::string& def) {
if (const char* val = getenv(env_var)) {
return std::filesystem::path(val);
}
return std::filesystem::path(def);
}