[feat] add DeskHub stream controls and network status

This commit is contained in:
dijunkun
2026-10-13 10:45:48 +08:00
parent 73b4d0f645
commit 3bd0676672
28 changed files with 1266 additions and 259 deletions
@@ -24,13 +24,17 @@ public:
std::lock_guard lock(mutex_);
const auto found = states_.find(id);
return found == states_.end() ||
request_id > found->second.request.request_id;
static_cast<int32_t>(request_id -
found->second.request.request_id) > 0;
}
bool Set(const std::string &id, const PreviewSubscription &request) {
std::lock_guard lock(mutex_);
auto &state = states_[id];
if (request.request_id <= state.request.request_id)
const auto found = states_.find(id);
if (found != states_.end() &&
static_cast<int32_t>(request.request_id -
found->second.request.request_id) <= 0)
return false;
auto &state = states_[id];
state.request = request;
state.next.clear();
return true;
@@ -49,6 +53,15 @@ public:
if (state.request.fps == 60)
return true;
auto &next = state.next[stream];
if (state.request.fps == 15) {
// Keep a stable 15 FPS deadline across capture jitter. Rebasing every
// frame can turn small timing errors into extra dropped capture frames.
const auto interval = std::chrono::nanoseconds(1'000'000'000 / 15);
if (now + std::chrono::milliseconds(1) < next) return false;
next = next == Clock::time_point{} || now - next > interval
? now + interval : next + interval;
return true;
}
if (now < next)
return false;
next = now + std::chrono::milliseconds(1000 / state.request.fps);