[feat] add DeskHub stream controls and network status

This commit is contained in:
dijunkun
2026-10-13 10:45:48 +08:00
parent 73b4d0f645
commit 3bd0676672
28 changed files with 1266 additions and 259 deletions
@@ -35,6 +35,30 @@ bool GuiRuntime::HasActiveSession() {
});
}
void GuiRuntime::MuteRemoteAudio(const std::shared_ptr<RemoteSession>& props) {
if (!props) return;
std::lock_guard delivery_lock(audio_delivery_mutex_);
props->audio_capture_button_pressed_ = false;
props->audio_allowed_ = false;
devices_.ClearAudio(props->remote_id_);
// Capable peers stop sending to this controller on the next subscription;
// old peers remain muted by the local receive gate above.
props->preview_needs_sync_ = true;
}
void GuiRuntime::UnmuteRemoteAudio(const std::shared_ptr<RemoteSession>& props) {
if (!props || props->closing_) return;
props->audio_capture_button_pressed_ = true;
props->preview_needs_sync_ = true;
// Also resume capture on old peers, or after a legacy controller stopped it.
RemoteAction action{};
action.type = ControlType::audio_capture;
action.a = true;
const auto message = action.to_json();
SendReliableDataFrame(props->peer_, message.data(), message.size(),
props->control_data_label_.c_str());
}
void GuiRuntime::HandleConnectionStatusChange() {
if (!signal_connected_ || !peer_) {
return;
@@ -273,6 +297,7 @@ int GuiRuntime::ForceSignalReconnect() {
void GuiRuntime::CloseRemoteSession(std::shared_ptr<RemoteSession> props) {
if (!props || props->closing_.exchange(true)) return;
MuteRemoteAudio(props);
if (props->peer_events_) props->peer_events_->Deactivate();
props->connection_established_ = false;
props->streaming_ = false;
@@ -484,6 +509,7 @@ void GuiRuntime::WaitForSessionCleanup() {
void GuiRuntime::ResetRemoteSessionResources(
std::shared_ptr<RemoteSession> props) {
props->net_traffic_stats_.Reset();
props->received_video_stats_.Reset();
{
std::lock_guard<std::mutex> lock(props->video_frame_mutex_);
props->video_latency_->Reset();
@@ -657,6 +683,11 @@ int GuiRuntime::ConnectTo(const std::string& remote_id, const char* password,
int ret = -1;
auto props = FindRemoteSession(remote_id);
if (!props || props->closing_) return -1;
if (background) {
// This also covers reusing a foreground connection that is awaiting auth.
props->wall_managed_ = true;
MuteRemoteAudio(props);
}
if (!props->connection_established_) {
if (!background) show_connection_status_window_ = true;