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Use factory method to create mouse controller on Windows
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47
src/device_controller/mouse/windows/mouse_controller.cpp
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47
src/device_controller/mouse/windows/mouse_controller.cpp
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#include "mouse_controller.h"
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#include "log.h"
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MouseController::MouseController() {}
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MouseController::~MouseController() {}
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int MouseController::Init(int screen_width, int screen_height) {
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screen_width_ = screen_width;
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screen_height_ = screen_height;
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return 0;
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}
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int MouseController::Destroy() { return 0; }
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int MouseController::SendCommand(RemoteAction remote_action) {
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INPUT ip;
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if (remote_action.type == ControlType::mouse) {
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ip.type = INPUT_MOUSE;
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ip.mi.dx = remote_action.m.x * screen_width_ / 1280;
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ip.mi.dy = remote_action.m.y * screen_height_ / 720;
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if (remote_action.m.flag == MouseFlag::left_down) {
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ip.mi.dwFlags = MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_ABSOLUTE;
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} else if (remote_action.m.flag == MouseFlag::left_up) {
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ip.mi.dwFlags = MOUSEEVENTF_LEFTUP | MOUSEEVENTF_ABSOLUTE;
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} else if (remote_action.m.flag == MouseFlag::right_down) {
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ip.mi.dwFlags = MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_ABSOLUTE;
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} else if (remote_action.m.flag == MouseFlag::right_up) {
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ip.mi.dwFlags = MOUSEEVENTF_RIGHTUP | MOUSEEVENTF_ABSOLUTE;
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} else {
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ip.mi.dwFlags = MOUSEEVENTF_MOVE;
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}
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ip.mi.mouseData = 0;
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ip.mi.time = 0;
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SetCursorPos(ip.mi.dx, ip.mi.dy);
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if (ip.mi.dwFlags != MOUSEEVENTF_MOVE) {
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SendInput(1, &ip, sizeof(INPUT));
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}
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}
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return 0;
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}
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27
src/device_controller/mouse/windows/mouse_controller.h
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27
src/device_controller/mouse/windows/mouse_controller.h
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/*
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* @Author: DI JUNKUN
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* @Date: 2023-12-14
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* Copyright (c) 2023 by DI JUNKUN, All Rights Reserved.
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*/
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#ifndef _MOUSE_CONTROLLER_H_
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#define _MOUSE_CONTROLLER_H_
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#include "device_controller.h"
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class MouseController : public DeviceController {
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public:
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MouseController();
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virtual ~MouseController();
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public:
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virtual int Init(int screen_width, int screen_height);
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virtual int Destroy();
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virtual int SendCommand(RemoteAction remote_action);
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private:
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int screen_width_ = 0;
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int screen_height_ = 0;
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};
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#endif
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