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[fix] restore password prompts and handle join authentication failures
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@@ -26,6 +26,7 @@
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#include "minirtc.h"
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#include "rendering/video_latency.h"
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#include "runtime/net_traffic_stats_cache.h"
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#include "runtime/connection_auth_state.h"
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namespace crossdesk { class PeerEventHandler; }
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@@ -100,6 +101,7 @@ struct RemoteSession {
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bool p2p_mode_ = true;
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bool remember_password_ = false;
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char remote_password_[7] = "";
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ConnectionAuthState connection_auth_;
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// Reused across frames by the decode callback thread when a CPU NV12
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// native frame has to be materialized for a renderer that rejects it.
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std::vector<unsigned char> native_cpu_fallback_;
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