[fix] restore password prompts and handle join authentication failures

This commit is contained in:
dijunkun
2026-10-10 17:00:58 +08:00
parent fbbb8c9e2c
commit 3aa0470510
9 changed files with 131 additions and 33 deletions
@@ -1451,14 +1451,8 @@ void GuiApplication::BindMainCallbacks() {
show_connection_status_window_ = false;
return;
}
const ConnectionStatus status = props->connection_status_.load();
if (status == ConnectionStatus::IncorrectPassword) {
std::memset(props->remote_password_, 0, sizeof(props->remote_password_));
password_validating_ = false;
} else {
CloseStreamTab(props->remote_id_);
re_enter_remote_id_ = true;
}
CloseStreamTab(props->remote_id_);
re_enter_remote_id_ = true;
show_connection_status_window_ = false;
});
main->on_connection_acknowledge([this] {
@@ -1480,11 +1474,11 @@ void GuiApplication::BindMainCallbacks() {
if (!props || password.empty() || password.size() > 6) {
return;
}
if (!props->connection_auth_.Begin(password)) return;
std::memset(props->remote_password_, 0, sizeof(props->remote_password_));
std::memcpy(props->remote_password_, password.data(), password.size());
props->remember_password_ = remember;
props->rejoin_ = true;
password_validating_ = true;
need_to_rejoin_ = true;
});
main->on_request_screen_recording_permission([this] {
@@ -2580,26 +2574,41 @@ void GuiApplication::SyncConnectionDialog() {
}
ui_->connection_dialog_remote_id = props->remote_id_;
const ConnectionStatus status = props->connection_status_.load();
const bool password_required = status == ConnectionStatus::IncorrectPassword;
const bool pending = status == ConnectionStatus::Connecting ||
status == ConnectionStatus::Gathering;
const auto auth = props->connection_auth_.Get();
const bool password_required = auth.password_required ||
(status == ConnectionStatus::IncorrectPassword && auth.validating);
const bool pending = !password_required &&
(status == ConnectionStatus::Connecting || status == ConnectionStatus::Gathering);
std::string text;
if (password_required) {
text = password_validating_
text = auth.validating
? localization::validate_password[localization_language_index_]
: password_validating_time_ <= 1
? localization::input_password[localization_language_index_]
: localization::reinput_password[localization_language_index_];
: auth.incorrect_password
? localization::reinput_password[localization_language_index_]
: localization::input_password[localization_language_index_];
} else if (auth.error == minirtc::JoinFailureKind::Throttled) {
text = localization::connection_auth_throttled[localization_language_index_];
} else if (auth.error == minirtc::JoinFailureKind::Busy) {
text = localization::connection_service_busy[localization_language_index_];
} else if (auth.error == minirtc::JoinFailureKind::NotAuthenticated) {
text = localization::connection_not_authenticated[localization_language_index_];
} else {
text = ConnectionStatusText(status, localization_language_index_);
}
if (auth.retry_after > 0) {
char retry_text[256];
std::snprintf(retry_text, sizeof(retry_text),
localization::connection_retry_after[localization_language_index_].c_str(),
auth.retry_after);
text += "\n" + std::string(retry_text);
}
ui_->main->set_connection_dialog_open(true);
ui_->main->set_connection_status_text(UiText(text));
ui_->main->set_connection_pending(pending);
ui_->main->set_connection_password_required(password_required);
ui_->main->set_connection_validating(password_validating_);
if (password_required && !password_validating_ &&
ui_->main->set_connection_validating(auth.validating);
if (password_required && !auth.validating &&
!ui_->connection_password_initialized) {
ui_->main->set_connection_password(props->remote_password_);
ui_->main->set_connection_remember_password(props->remember_password_);